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Gravedigger Karcen: Difference between revisions

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| passives = Adaptable Skullduggery, Great Weapon Master: Bonus Attack, Improved Extra Attack, Opportunity Attack
| passives = Adaptable Skullduggery, Great Weapon Master: Bonus Attack, Improved Extra Attack, Opportunity Attack
| athletics = 5
| acrobatics = 1
| perception = 2
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'''Gravedigger Karcen''' is a [[human]] [[fighter]] and [[Zhentarim]] mercenary that can be found in the [[Guildhall]], during [[Act Three]]. He guards and patrols the southern half of the Guildhall in the event of a possible [[Stone Lord]] attack.
'''Gravedigger Karcen''' is a [[human]] [[fighter]] and [[Zhentarim]] mercenary that can be found in the [[Guildhall]], during [[Act Three]]. He guards and patrols the southern half of the Guildhall in the event of a possible [[Stone Lord]] attack.

Revision as of 07:15, 11 November 2024

Gravedigger Karcen is a human fighter and Zhentarim mercenary that can be found in the Guildhall, during Act Three. He guards and patrols the southern half of the Guildhall in the event of a possible Stone Lord attack.

Involvement

Protecting the Guildhall

Karcen can be seen patrolling the southern and southwestern half of the Guildhall, as well as the central pit. Him and the rest of the Zhents in the Guildhall having been hired by Nine-Fingers Keene in order to deter and resist any future Stone Lord intrusions, he nevertheless makes his displeasure for the boring posting known to the party and that he'd prefer it if they attacked the Harpers instead[1][2]. If Jaheira is in the party and rebukes him, Karcen will be intimidated and uncertain, not realizing that Jaheira was one until she spoke up.[3]

On his patrol route, Karcen will often stop by Carlorina the Wolf, scheming and telling her to be sharp and to be ready for a signal[4].

Battle for the Guildhall

When Roah Moonglow, Boss Friol, or Trinoda attempts to take over the Guildhall, Karcen will join the fight alongside his Zhentarim allies against the Guild on the south-western side, facing against Lady Flux. Siding against the Zhentarim will end in Karcen's demise, or in his disappearance if he's knocked out.

Provided the party aids the Zhentarim win the battle, and he survives the fight in Guildhall, Karcen will stand at the door leading into the guildmaster's office. Talking with him afterwards will have him mention that he'd actually like to stay here, and will request a posting in the Guildhall as there is good money to be made[5].

If either Fishbait Arno or Slick Inatra perished during the battle in the Guildhall, Gravedigger Karcen can take their place and be summoned with Gather Your Allies Gather Your Allies variant Black Fist Enforcers Black Fist Enforcers, if the party completed Aid the Underduke and sided with the Zhentarim.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword +1
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lacerate.webp
Lacerate Lacerate ()   –  Longsword +1
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword +1

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword +1

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Trip Attack Melee.webp
Trip Attack (Melee) Trip Attack (Melee) ()   –  Longsword +1
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful attack that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Melee.webp
Versatile Sneak Attack Versatile Sneak Attack ()   –  Longsword +1
Normal weapon damage +
D6 Weapon.png 6d6 (6~36) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against.

Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Dash Bonus Action.webp
Cunning Action: Dash Cunning Action: Dash ()
Cover more distance this turn: double your movement speed.
 Range: Self
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest

Loot

Related quests

Notes

  • Carlorina the Wolf and Gravedigger Karcen are seemingly meant to be on alert for an unexplained signal, potentially the one to turn on the Guild, even though their local leader Slick Inatra seem to be unaware.
  • If sided with, Gravedigger Karcen is one of the most powerful Zhents during the battle, and is the Zhentarim' biggest damage-dealer. However, his damage is off-set as he usually battles Lady Flux, whose Rage: Wolf Heart Rage: Wolf Heart diminishes his slashing damage.
  • Unlike most Fighter NPCs in the game, Gravedigger Karcen doesn't rely on the NPC variants of Superiority Die attacks that allow them to use their Manoeuvres once per round without needing or expending a Superiority Die. Instead, he uses the player variant that allows him to use Manoeuvres as much as he wants, at the cost of Superiority Die resources.

References

  1. "D'you hear the Harpers were half wiped out? We should be sticking the last of their bleeding hearts, 'stead of guarding this place." - Gravedigger Karcen
    "The mood I am in, boy, I urge you to try." - Jaheira (if present)
    "Eh. No disrespect meant - ma'am?" - Gravedigger Karcen
  2. "Zhentarim babysitting thugs. We're in Baldur's Gate - we should be out bullying Harpers and the like!"
  3. Devnotes.
  4. Dialogue with Carlorina the Wolf:
    "Stay alert, 'Lorina." - Gravedigger Karcen
    "Any news, 'Digger?" - Carlorina the Wolf
    "No. Watch for the signal."
  5. "Reckon I'll ask to keep a posting here. Good money-racket down in this old ruin."