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Thunderous Smite: Difference between revisions
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(Tieflings get Searing Smite and Branding Smite, not Thunderous Smite) |
(Fixed action cost: action + bonus action + spell slot) |
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Line 10: | Line 10: | ||
If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{IconLink|Bonus Action Icon.png|Bonus Action|size=24px}} are not consumed. | If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{IconLink|Bonus Action Icon.png|Bonus Action|size=24px}} are not consumed. | ||
| learns at level 2 = Paladin | | learns at level 2 = Paladin | ||
| action type = | | action type = both | ||
| damage = weapon | | damage = weapon | ||
| extra damage = 2d6 | | extra damage = 2d6 |
Revision as of 21:06, 2 August 2023
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone.
Description
Your weapon rings with thunder as you strike, pushing your target 3m / 10ft away and possibly knocking them Prone.
If the spellcaster misses the initial Attack, the spell slot and are not consumed.
Properties
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)
Notes
- The Spell costs + + Level 1 Spell Slot. (To-Do Wiki Template)