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Trinzas: Difference between revisions

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* If you freed [[Sazza]] as part of her [[Save the Goblin Sazza|quest]], she will vouch for you, avoiding any fights.
* If you freed [[Sazza]] as part of her [[Save the Goblin Sazza|quest]], she will vouch for you, avoiding any fights.
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}.
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}.
* {{Ability Check|Deception|15}}. "I've got an audience with the one in charge."
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Ability Check|Intimidation|15}}. "You don't need to know about my business. ''Move''."
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
* {{SmallIcon|Detect Thoughts.webp}} [[Detect Thoughts]] {{Ability Check|Intelligence|9}}. "I'm here to see the [[True Souls]]. Do you want to keep them waiting?"
* {{Dialogue option|I've got an audience with the one in charge.|tags=Drow}}
* {{Dialogue option|You don't need to know about my business. ''Move''."|roll=Intimidation|dc=15}}
* {{Dialogue option|Let. Me. '''Through.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|You ''will'' let me in.|tags=True Soul}}
* {{Dialogue option|''Probe her thoughts.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}


If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if you beat all the goblins in the entrance hall.
If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if you beat all the goblins in the entrance hall.

Revision as of 07:24, 27 August 2024

Warrior Trinzas is a Goblin Warrior guarding the entrance hall of the Shattered Sanctum in Act One. She is busy arguing with Warrior Nrog about the noisy party happening out on the camp along with the recently intrusion by Aradin and his fellow adventurers, one of which they have captured.

Involvement

Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:

  • If you freed Sazza as part of her quest, she will vouch for you, avoiding any fights.
  • Illithid Persuasion DC 2 Wisdom check.
  • [ILLITHID] [WISDOM] I'm not here to talk to a lowly guard. (DC 5)
  • [DECEPTION] I've got an audience with the one in charge. (DC 15)
  • [DROW] I've got an audience with the one in charge.
  • [INTIMIDATION] You don't need to know about my business. Move." (DC 15)
  • [BARBARIAN] [INTIMIDATION] Let. Me. Through. (DC 15 Advantage Icon.png)
  • [TRUE SOUL] You will let me in.
  • [DETECT THOUGHTS] [WISDOM] Probe her thoughts.
    • I'm here to see the True Souls. Do you want to keep them waiting?

If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 Experience as if you beat all the goblins in the entrance hall.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

External links