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Rage: Difference between revisions
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{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
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| description = Enter a Rage to gain resistance against physical damage and deal extra melee damage. Barbarians gain Rage at level 1. | | description = Enter a Rage to gain resistance against physical damage and deal extra melee damage. Barbarians gain Rage at level 1. | ||
| image = Rage | | image = Rage Icon.png | ||
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[[File:Rage Action Icon.png|frameless|right]] | [[File:Rage Action Icon.png|frameless|right]] |
Revision as of 23:37, 25 August 2023
Enter a Rage to gain Resistance against physical damage and deal extra melee damage. Activating Rage is a Bonus Action.
Description
Release your unbridled fury to become stronger and more robust.
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
You also have Resistance to physical damage and Advantage on Strength Checks and Saving Throws.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus action + Rage Charge
- Range: Self
- Only available in combat
Duration: 10 turns
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to Physical damage, and Advantage on Strength Checks and Saving throws.
- Cannot cast or concentrate on Spells.
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.
Progression
- Learns at level 1: