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Za'krug: Difference between revisions

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{{DiQ|Scouts - get to the high ground. Raiders - charge the bastards!|Za'krug}}
{{DiQ|Scouts - get to the high ground. Raiders - charge the bastards!|Za'krug}}


==Involvement==
== Involvement ==
When the party approaches the Druid Grove for the first time, a cutscene will begin in which Za'krug and a group of goblins attack [[Aradin]], [[Barth]], and [[Remira]] outside the main entrance of the Grove. After the cutscene concludes, Za'krug is immediately hostile.
When the party approaches the Druid Grove for the first time, a cutscene will begin in which Za'krug and a group of goblins attack [[Aradin]], [[Barth]], and [[Remira]] outside the main entrance of the Grove. After the cutscene concludes, Za'krug is immediately hostile.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item= Goblin Scimitar}}
{{Feature box|Main Hand Attack|item= Goblin Scimitar}}
{{Feature box|Reckless Warcry}}
{{Feature box|Reckless Warcry}}


==Notable loot==
=== Notable loot ===
* {{MdRarityItem|Gloves of Power}}
* {{MdRarityItem|Gloves of Power}}



Revision as of 06:47, 21 August 2024

Za'krug is the goblin boss leading the attack on the Druid Grove at the start of Act One.

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Scouts - get to the high ground. Raiders - charge the bastards!
Za'krug

Involvement

When the party approaches the Druid Grove for the first time, a cutscene will begin in which Za'krug and a group of goblins attack Aradin, Barth, and Remira outside the main entrance of the Grove. After the cutscene concludes, Za'krug is immediately hostile.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Goblin Scimitar
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Reckless Warcry.webp
Reckless Warcry Reckless Warcry ()
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
AoE: 15 m / 50 ft (Radius)

Notable loot

Gallery

Notes

External links