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Armour of Persistence: Difference between revisions
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| description = {{very rare|Armour of Persistence}} is a very rare [[Armour]] that grants its wearer permanent [[Resistance (Condition)|Resistance]] and [[Blade Ward (Condition)|Blade Ward]] effects in addition to reducing all damage taken by 2. | | description = {{very rare|Armour of Persistence}} is a very rare [[Armour]] that grants its wearer permanent [[Resistance (Condition)|Resistance]] and [[Blade Ward (Condition)|Blade Ward]] effects in addition to reducing all damage taken by 2. | ||
| quote = Great sheets of steel were hammered and bashed into something like a carapace, thick and dense - you can almost feel the hammer blows, flooded with rich magic. | | quote = Great sheets of steel were hammered and bashed into something like a carapace, thick and dense - you can almost feel the hammer blows, flooded with rich magic. | ||
| where to find = | | where to find = Sold by [[Dammon]] in [[Act Three]] | ||
| where to find location = Forge of the Nine | | where to find location = Forge of the Nine | ||
| where to find x = 392 | | where to find x = 392 |
Revision as of 11:11, 9 December 2024
Armour of Persistence is a very rare Armour that grants its wearer permanent Resistance and Blade Ward effects in addition to reducing all damage taken by 2.

Great sheets of steel were hammered and bashed into something like a carapace, thick and dense - you can almost feel the hammer blows, flooded with rich magic.
Properties
Required Proficiency:
Rarity: Very rare
Weight: 20 kg / 40 lb
Price: 6400 gp
UID
MAG_EndGame_Plate_ArmorUUID
fb2ff6d1-3096-4904-813c-a448e3fbec4d
Special
The wearer of this item gains:
- Magical Plate
- All incoming damage is reduced by 2.
- Legendary Persistence
- You gain and .
Disadvantage on Stealth checks.
Condition: Blade Ward
- Has Resistance against
Bludgeoning,
Piercing, and
Slashing damage.
Condition: Resistance
- Gains a
+1d4 bonus to
Saving throws.
Where to find
- Forge of the Nine X: 392 Y: 766: Sold by Dammon in Act Three
Notes
According to the game's code, the conditions are applied by the equipment instead of the passive.