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Conjure Elemental: Difference between revisions

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| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. Note that each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one. It is independent of [[Conjure Minor Elemental]], the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously.
| summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental.  
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
| cost = action, spell5
| cost = action, spell5
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| higher levels = At level 6, the spellcaster can summon an [[Air Myrmidon]], [[Earth Myrmidon]], [[Fire Myrmidon]], or [[Water Myrmidon]].
| higher levels = At level 6, the spellcaster can summon an [[Air Myrmidon]], [[Earth Myrmidon]], [[Fire Myrmidon]], or [[Water Myrmidon]].
| variants = Conjure Elemental: Air Elemental, Conjure Elemental: Earth Elemental, Conjure Elemental: Fire Elemental, Conjure Elemental: Water Elemental, Conjure Elemental: Air Myrmidon, Conjure Elemental: Earth Myrmidon, Conjure Elemental: Fire Myrmidon, Conjure Elemental: Water Myrmidon
| variants = Conjure Elemental: Air Elemental, Conjure Elemental: Earth Elemental, Conjure Elemental: Fire Elemental, Conjure Elemental: Water Elemental, Conjure Elemental: Air Myrmidon, Conjure Elemental: Earth Myrmidon, Conjure Elemental: Fire Myrmidon, Conjure Elemental: Water Myrmidon
| notes =  
| notes = * Each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one.
* This spell is independent of {{SAI|Conjure Minor Elemental}}, the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously.
| video =  
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Revision as of 10:41, 17 January 2025

Conjure Elemental.webp

Conjure Elemental is a level 5 conjuration spell. This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental.

Description

Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.

Properties

Cost
Action +  Level 5 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

At level 6, the spellcaster can summon an Air Myrmidon, Earth Myrmidon, Fire Myrmidon, or Water Myrmidon.

Variants

How to learn

Classes:

Other ways to learn:

Notes

  • Each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one.
  • This spell is independent of Conjure Minor Elemental Conjure Minor Elemental, the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously.

External Links