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Circle of the Moon: Difference between revisions
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: Take the shape of an air myrmidon. | : Take the shape of an air myrmidon. | ||
: Your air myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels. | : Your air myrmidon shape has a starting health of {{Hp|90}} that increases every two druid levels. | ||
: It can cast {{SAI|Invisibility}}, {{SAI|Electrified Flail}}, and {{SAI|Raging Vortex}}. | : It can cast {{SAI|Invisibility (spell)|Invisibility}}, {{SAI|Electrified Flail}}, and {{SAI|Raging Vortex}}. | ||
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Latest revision as of 17:23, 25 October 2024
Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Expend spell slots to regain Hit Points while in .
- Bonus action instead of an Action. now uses a
- Assume the shape of a polar bear that can hit points that increases every two druid levels. enemies into attacking it. The polar bear has a starting health of 30
Level 4
- Take the shape of a dire raven that can avoid attention and hit points. enemies. It has 13
Level 6
- While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
Level 8
- Take the shape of a sabre-toothed tiger that can and hit points.
- Your saber-toothed tiger shape has a starting health of 62 hit points that increases every two druid levels.
Level 10
- Take the shape of an air myrmidon.
- Your air myrmidon shape has a starting health of 90 hit points that increases every two druid levels.
- It can cast , , and .
- Take the shape of an earth myrmidon.
- Your earth myrmidon shape has a starting health of 103 hit points that increases every two druid levels.
- It can cast , , and .
- Take the shape of a fire myrmidon.
- Your fire myrmidon shape has a starting health of 90 hit points that increases every two druid levels.
- It can cast , , and .
- Take the shape of a water myrmidon.
- Your water myrmidon shape has a starting health of 90 hit points that increases every two druid levels.
- It can cast , , and .