Ad placeholder
Primal Stampede: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) m (Removed class template) |
HiddenDragon (talk | contribs) m (Fixed dc of 13) |
||
Line 15: | Line 15: | ||
| attack roll = yes | | attack roll = yes | ||
| save = STR | | save = STR | ||
| save dc = | | save dc = 13 | ||
| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = Strength | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = | | condition dc = 13 | ||
| warning = Doesn't provoke Opportunity Attacks. | | warning = Doesn't provoke Opportunity Attacks. | ||
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | | notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. |
Revision as of 07:52, 15 August 2024
Primal Stampede is a Wildheart Barbarian class action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (DC 13)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is no Saving throw to avoid being knocked .
- As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the Tavern Brawler feat) and conditions inflicted on unarmed hits ( from The Sparkle Hands or from Helldusk Gloves), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.