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Long rest bonuses: Difference between revisions
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| {{SAI|Enhance Ability}} || 2 || Grant {{Advantage}} on ability checks with the chosen ability. | | {{SAI|Enhance Ability}} || 2 || Grant {{Advantage}} on ability checks with the chosen ability. | ||
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| {{SAI|Expeditious Retreat}} || 1 || Gain {{SAI|Dash}} immediately and as a bonus action on each of your turns until this spell ends. | |||
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| {{SAI|Gaseous Form}} || 3 || Turn into a gas cloud that can fly and fit through small openings. | | {{SAI|Gaseous Form}} || 3 || Turn into a gas cloud that can fly and fit through small openings. |
Revision as of 23:37, 9 August 2024
Spells
Name | Level | Effect |
---|---|---|
1 | Increase max HP by 5 per spell slot level. | |
1 | Gain ![]() ![]() | |
6 | Raise an undead mummy that fights for you. | |
2 | See in the dark up to ![]() | |
3 | Enchant the target's weapon to emit sunlight in a ![]() | |
4 | When taking damage that would you, drop to 1 HP instead. This effect ends after it is triggered. | |
1 | Change your appearance to any race and bodytype combination. This lets you access some race specific dialogue options and use race specific items. | |
1 | Gain ![]() | |
4 | Movement speed cannot be reduced by Difficult Terrain, spells, or magical effects and become immune to and . | |
6 | Increase max HP by 12, gain immunity to frighten, disease, and poison effects, and gain ![]() ![]() | |
Cantrip | Enchant an item to emit light in a ![]() | |
1 | Increase movement speed by ![]() | |
1 | Increase base ![]() | |
2 | Grant ![]() ![]() ![]() | |
2 | Detect creatures within ![]() ![]() | |
5 | Disguise up to 4 party members. | |
1 | Can talk with animals, unlocking numerous conversation opportunities. | |
3 | Can interrogate corpses. After casting the spell, corpses that can be questioned will be highlighted. The spell can be recast at-will. | |
2 | Resistance to all damage, and a +1 bonus to ![]() ![]() |
Name | Level | Effect |
---|---|---|
2 | Set minimum ![]() | |
2 | Grant ![]() | |
1 | Gain immediately and as a bonus action on each of your turns until this spell ends. | |
3 | Turn into a gas cloud that can fly and fit through small openings. | |
2 | Increase enchantment bonus of a weapon by 1, 2, or 3 when cast with a spell slot of level 2 to 3, 4 to 5, or 6 respectively. | |
2 | Grant a +10 bonus to Stealth checks to all nearby allies. | |
3 | Grant Resistance to the chosen elemental damage. | |
1 | Increase ![]() | |
4 | Grant Resistance to physical damage. | |
6 | Turn all nearby party members into gas clouds that can fly and fit through small openings. |
Elixirs
Main article: Elixirs
Elixirs grant persistent bonuses that last until the next long rest after they are consumed. Only one elixir effect can be active at once and drinking a second elixir will overwrite the effect of the first.