Ad placeholder

Gerson: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 8: Line 8:
'''Gerson the Bent''' is a [[Tiefling]] in [[Baldur's Gate 3]]. He is a backup character at the [[Druid Grove]] in [[Act One|Act 1]].
'''Gerson the Bent''' is a [[Tiefling]] in [[Baldur's Gate 3]]. He is a backup character at the [[Druid Grove]] in [[Act One|Act 1]].


He only shows up if you kill the last leader of the [[Goblins]] while you have one or more members of your party present at the [[Grove]] at the moment the last of the three Goblin leaders dies.<ref>https://www.youtube.com/watch?v=lD66EtJB-SE&t=140s</ref>
He only shows up if the party kills the last leader of the [[Goblins]] while one or more party members is at the [[Grove]] at the moment the last of the three Goblin leaders dies.<ref>https://www.youtube.com/watch?v=lD66EtJB-SE&t=140s</ref>  
 
The death of the last Goblin leader causes the state of the Grove to instantly change to one where the Tiefling refugees are packed up and about to leave for Baldur's Gate. Gerson exists to ensure that this potentially immersion-breaking transition is not visible to the player. Engaging any party member back at the Grove in conversation prevents the player from moving the camera around in that area while the transition occurs.


== References ==
== References ==

Revision as of 19:09, 30 August 2024

Gerson the Bent is a Tiefling in Baldur's Gate 3. He is a backup character at the Druid Grove in Act 1.

He only shows up if the party kills the last leader of the Goblins while one or more party members is at the Grove at the moment the last of the three Goblin leaders dies.[1]

The death of the last Goblin leader causes the state of the Grove to instantly change to one where the Tiefling refugees are packed up and about to leave for Baldur's Gate. Gerson exists to ensure that this potentially immersion-breaking transition is not visible to the player. Engaging any party member back at the Grove in conversation prevents the player from moving the camera around in that area while the transition occurs.

References