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Minthara/Combat: Difference between revisions
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== Attacks and abilities == | == Attacks and abilities == | ||
{{feature box|Soul Branding}} | {{feature box|Soul Branding}} | ||
{{feature box|Bless}} | {{feature box|Bless}} | ||
{{feature_box|Concentrated Blast}} | {{feature_box|Concentrated Blast}} | ||
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{{feature box|Misty Step}} | {{feature box|Misty Step}} | ||
{{feature box|Vow of Enmity}} | {{feature box|Vow of Enmity}} | ||
== Allies == | |||
* {{CharLink|Rozzak}} | |||
* {{CharLink|Sazza}} (if alive and freed during {{Quest|Save the Goblin Sazza}}) | |||
* {{CharLink|Scrying Eye}} | |||
* {{CharLink|Skrut}} | |||
* {{CharLink|Zurga}} (if patrolling nearby) | |||
==Encounter details== | ==Encounter details== | ||
Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins. | Accompanied by [[Rozzak]] and [[Skrut]], Minthara will be found at the war table at the north-eastern corner of the [[Shattered Sanctum]] {{Coords|333|42}}, planning her attack on the [[Emerald Grove]]. [[Sazza]] may join her at the table, if alive and freed beforehand. A [[Scrying Eye]] will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a [[Goblin Camp#War Drum:|war drum]]. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire [[Dror Ragzlin]] throne room. [[Zurga]] may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins. | ||
Minthara can cast an array of [[Paladin]] and general spells: her signature | Minthara can cast an array of [[Paladin]] and general spells: her signature {{SAI|Soul Branding}} to buff herself or an ally, as well as {{SAI|Misty Step}} to teleport, {{SAI|Hold Person}} to incapacitate enemies, {{SAI|Bless}} on her allies, {{SAI|Vow of Enmity}} on an enemy, and {{SAI|Lay on Hands: Greater Healing}} to restore a large portion of health to her or to an ally. She may also encase the target in [[Faerie Fire (Condition)|Faerie Fire]] on a miss, once per short rest, thanks to her mace {{SmRarityItem|Xyanyde}}, while having immunity to being pushed or knocked [[Prone (Condition)|Prone]] while [[concentrating]], thanks to her {{SmRarityItem|Boots of Striding}}. Wielding a weapon in each hand and sporting an {{SAI|Extra Attack|extra attack}}, she can cast {{SAI|Divine Smite}} up to 3 times in one turn, making her a formidable foe. | ||
It is best to | ==Tactics== | ||
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range. | |||
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. | Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result. | ||
== Loot == | == Loot == |
Revision as of 11:47, 17 July 2024
Overview | Approval | Banter | Romance | Combat |
Attacks and abilities
Allies
- Rozzak
- Sazza (if alive and freed during )
- Scrying Eye
- Skrut
- Zurga (if patrolling nearby)
Encounter details
Accompanied by Rozzak and Skrut, Minthara will be found at the war table at the north-eastern corner of the Shattered Sanctum X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye will patrol the area between the library and the war table, and any hostile action will alert the eye which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, will be the most reliable solution. Near the war table, overlooking the north-most chasm, is a war drum. Hostile goblins will attempt to use it to alert allies in a big radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.
Minthara can cast an array of Paladin and general spells: her signature to buff herself or an ally, as well as to teleport, to incapacitate enemies, on her allies, on an enemy, and to restore a large portion of health to her or to an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an , she can cast up to 3 times in one turn, making her a formidable foe.
Tactics
It is best to prioritize or incapacitate her quickly. Her nearby goblin allies will quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into it for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can also be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.
Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she will move to marshal the goblins, eventually crossing the wooden bridge above the chasm. This will give the party an opportunity to collapse the bridge under her, killing her instantly, but her loot will be lost as a result.
Loot
Minthara can be killed and looted. She will have the same items as her starting equipment, except for her underwear. If knocked unconscious, she will drop the underwear, but no Mind Flayer Parasite Specimen and no supply pack.
If all equipment and clothing is looted from her and she is left unconscious, she will reappear in Act 2 at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.
- Alchemy Pouch
- Boots of Striding
- Camp Supply Sack
- Dagger
- Drow Leather Gloves
- Mace
- Mind Flayer Parasite Specimen - if killed
- Minthara's At-Ease Clothes
- Minthara's Underwear - if knocked out
- Spider's Lyre
- Spidersilk Armour
- Supply Pack - if killed
- Tasteful Boots
- Xyanyde