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Hellrider Paladin: Difference between revisions

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(added catagories)
(Updated infobox)
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{{Infobox character
{{Infobox creature
 
| name = Hellrider Paladin
| name = Hellrider Paladin
| faction = [[Hellriders]]
| faction = [[Hellriders]]
Line 6: Line 5:
| race = [[Asmodeus Tiefling]]
| race = [[Asmodeus Tiefling]]
| level = 10
| level = 10
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 119
| e hp = 65
| armour_class = 19
| hp = 92
| movement_speed_meters = 9
| t hp = 119
| movement_speed_feet = 30
| ac = 19
| weight_kg = 75
| movement m = 9
| weight_lb = 150
| weight kg = 75
| hiddenlevel = 10
| str = 18
| str = 18
| dex = 12
| dex = 12
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| wis = 10
| wis = 10
| cha = 16
| cha = 16
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full
 
| conditions = Aura of Protection, Aura of Courage, Aura of Devotion
| condition1_name = Aura of Protection
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature)
| condition1_description = You and nearby allies gain a bonus to saving throws equal to your charisma modifier.
| condition2_name = Aura of Courage
| condition2_description = You and any nearby allies can't be frightened.
| condition3_name = Aura of Devotion
| condition3_description = You and any nearby allies can't be charmed.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Extra Attack
| feature2_description = Can make an additional free attack after making an unarmed or weapon attack.
| feature3_name = Hellish Resistance
| feature3_description = Grants resistance to fire damage.
| feature4_name = Divine Health
| feature4_description = Immune to diseases.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Superior Plate (-1)
| feature6_description = Reduces piercing damage by 1.
| feature6_item = Plate Armour +1
| feature7_name = Tenacity (passive feature)
| feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature7_item = Maul +1
}}
}}
}}
'''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].



Revision as of 17:13, 25 June 2024

Hellrider Paladin is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Attacks and Abilities

Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Compelled Duel.webp
Compelled Duel Compelled Duel ()
Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
WIS Save
 Range: 9 m / 30 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash ()
Normal weapon damage
Hit an enemy with all your might to deal damage and possibly Daze Daze them.
CON Save
 Range: Normal weapon range
Backbreaker.webp
Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone.
STR Save
 Range: Normal weapon range


Notes