Ad placeholder
Cut and unimplemented content: Difference between revisions
("Legacy Content" -> "Legacy content") |
No edit summary |
||
Line 43: | Line 43: | ||
== Redesigned content == | == Redesigned content == | ||
A significant amount of content was changed during development. | A significant amount of content was changed during development. Some were placeholder models, like [[Karlach]]'s and the Chosen from Early Access Patch 5. | ||
<gallery heights="250px"> | |||
Karlach old headshot.jpg|Placeholder Karlach | |||
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5 | |||
</gallery> | |||
=== Minsc === | === Minsc === |
Revision as of 16:10, 6 July 2024
This article is about gameplay elements – such as characters, quests or mechanics – that have been removed from the game and is no longer available. |
Overview | Unimplemented spells | Helia | Nightsong |
Baldur's Gate 3 had a long development cycle with many features that were cut or unimplemented, and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore not canon to the events of the game.
Removed content
A significant amount of content was removed or reimagined during Early Access or at an earlier stage of development.
Helia
Helia was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf bard.
Rurik
Rurik was a dwarf with the rogue class found outside the Risen Road Toll House, in Early Access. He was a member of Anders' group, hunting the origin character Karlach. Unlike Karlach, he was cut from the final game.[1]
Cut items
- The Blade of Frontiers' Eye - was Wyll's starting eye item. During Early Access, the eyes were an equippable item along with Volo's Ersatz Eye.
- Belts - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
The world map
In Early Access, when you reached the Mountain Pass crossing, you were sent to the Overworld menu with the worldmap letting you click on icons of previously discovered locations akin to Baldur's Gate and Baldur's Gate II. The map for the final version still exists, albeit only as a Digital Deluxe bonus image and isn't actually in the game.
Thralls saving the Mindflayer
In the Ravaged Beach there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. [url 1] They will initiate combat if you fail Persuasion check.
Redesigned content
A significant amount of content was changed during development. Some were placeholder models, like Karlach's and the Chosen from Early Access Patch 5.
Minsc
Minsc may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of Guex talking with Minsc and mentioning an attack hamster.[url 2]
- Minsc: [Dialogue not found]
- Guex: A hamster? I'm afraid the armory is fresh out of attack rodents.
- (Followed by Minsc likely telling him to try to rage.)
- Minsc: [Dialogue not found]
- Guex: Rage, you say? RrrrrrrARGH! Step-brace, parry, swing - ugh. Still not landing!
- Minsc: Again! More anger! Make evil quake!
- [Unknown dialogue branch]
- Minsc: Spineless exuses! Cowardice is the manure from which evil grows!
- Guex: Spineless? Well, I'll show you! Brace and step swivel swing! Yes! <...>
- Minsc: Leave
Daisy
In Early Access, the Dream Guardian was known as the Dream Visitor, and was portrayed differently than in the full release, wearing ornate dress similar to the Elegant Robe camp clothing rather than a set of armour.[note 1]
Called Daisy in the game files,[note 2] the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.[url 3][url 4]
The Dream Visitor would also attempt to seduce the player character. It is likely, the song Down by the River was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (Don't wake me up, Just leave me there dreaming).
Nightsong
The Nightsong plot apparently had significant differences during early development from what appears in the full game.
Isobel was supposed to have been killed by Balthazar, and Aylin was framed for her murder. Ketheric turned Aylin into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.[url 5][url 6][url 7]
Nose of the Nautiloid
An entire area of the Nautiloid ship in the Prologue was cut. This scene comes right after a slightly different imp battle[url 8] and provides a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually cut likely to shorten the Prologue chapter to enhance replayability.
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.[url 9]
- Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a Studded Shield. One incinerated dead thrall all the way towards the nose of the ship has a Potion of Poison Resistance (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called Our Mind.
- Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side. An intellect devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option.
- There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a Battleaxe lying on the ground here.
Talking to some of the dying Enthralled Cultists on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP (They are about to die anyway, might as well put them to rest).
The path forward is back into the Nautiloid via a corridor to our north, stretching east. There's a mucous membrane you just need to attack to break through, and then a door leading into the next major room.
Illithid powers
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
Early Access Illithid Powers | |||
---|---|---|---|
Power | Class | Description | How to Obtain |
Barbarian | While Raging, deal an additional 1d4 damage with weapon attacks, but receive 1d4Psychic damage each turn. Prevents Rage from ending early. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Bard | Drown your enemies in an overwhelming fear of failure. They receive Disadvantage on Attack Rolls and take 2d6Psychic damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Cleric | Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Druid | Magically assume the shape of an Intellect Devourer that can deal Psychic damage. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Fighter | Pull a creature or object toward you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Paladin | Invade a target's mind and disrupt its defenses (Reduces target's Armour Class by 1). | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Ranger | Charge forward and push all objects and creatures in your path away from you. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Rogue | Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Sorcerer | Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal 1d4Psychic damage per turn for 3 turns. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Warlock | You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
Wizard | A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. | Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene. | |
All Classes | Channel the power of the Absolute, knocking back all creatures and objects and dealing 2d6Force damage. | Help Omeluum investigate the parasite |
Unimplemented spells
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Footnotes
References
- ↑ Baldur's Gate 3 Early Access.
- ↑ https://www.youtube.com/watch?v=n6b4ov51sFg
- ↑ https://www.youtube.com/watch?v=1LWTytZcsWk
- ↑ YouTube Video: Shirrako. Walkthrough Part 1 - Prologue (Early Access): 1:00:24.
- ↑ YouTube Video: Chubblot. Origin Tags: Karlach, Helia and Minsc!.
- ↑ YouTube Video: Drowsy. Baldur's Gate 3 EA Dreams 1 - 3 All Dialogue Options (Drow).
- ↑ YouTube Video: DanaDuchy. Dreams Baldur's Gate 3 Early Access.
- ↑ YouTube Video: Chubblot. The Nightsong, Halsin and Ketheric City: 3:18.
- ↑ YouTube Video: Chubblot. The Nightsong, Halsin and Ketheric City: 2:17.
- ↑ Reddit thread: labotor. **MINOR AND MAJOR ACT1 DATAMINING SPOILERS**.
- ↑ YouTube Video: Shirrako. Walkthrough Part 1 - Prologue (Early Access): 26:05.
- ↑ YouTube Video: Shirrako. Walkthrough Part 1 - Prologue (Early Access): 30:40.