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Viconia DeVir/Combat: Difference between revisions
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| image = Viconia Model.png | | image = Viconia Model.png | ||
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| race = [[Drow]] | | race = [[Lolth-Sworn Drow]] | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid |
Revision as of 10:11, 3 June 2024
Overview | Combat |
Attacks and abilities
Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity charges.
Mapping of the Heart spells
Mapped Terror applies and an additional condition depending on the character's response to "What is your greatest fear?" during the Mapping of the Heart. Cast against the same target as . Two variations have additional effects that buff the Sharrans:
Uniquely cast against Shadowheart if she sat on the bench in the House of Grief, this ability polymorphs Viconia and two allies into wolves.
Honour Mode
(Replaces Divine Intervention: Sunder the Heretical)
Passives
Viconia's armour and weapons grant her a few passives and boosts:
- Handmaiden's Mace
- Set the wearer's Strength score to 18
Allies
Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by 21 other Sharrans:
- Two Justiciar Crusaders; Owltalon and Nightmist
- Four Sharran Sentrys; Sentry Fredrichk, Hendly, Baxta, and Imwise.
- Five Sharran Fidelians; Gloommask, Lamona, Hyrald, Uttermmask, and Gydd
- Ten Sharran Novices
If Shadowheart is a Dark Justiciar, she can convince some or even most of the Sharrans to fight alongside the party.
Tactics
If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, Mapped Terror: Ceremorphosis is potentially the worst, fully locking down one character for at least two turns with a stun-like effect.
The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving Shadowheart at camp and passing a DC 20 Investigation check to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.
Viconia herself is a capable striker thanks to the strength bonus from her Handmaiden's Mace, application of Divine Strike: Poison, and potential guaranteed critical hits from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.
Allies
The Sharrans possess overwhelming strength in numbers. She is supported by over twenty allies including two powerful Justiciar Crusaders and five Sharran Fidelian mages. All of her allies are capable of controlling the arena with Darkness and casting synergistic spells like Overwhelming Grief. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use Bone Chill to prevent healing.
Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of Darkvision and/or immunity to Blind are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are great targets for Crown of Madness or Dominate Person.
Counterintuitively, this is an potentially an excellent battle to use a Cleric's Divine Intervention: Sunder the Heretical, specifically in conjunction with death-prevention effects like Death Ward. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order. Triggering will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering Viconia's Radiant Retort with a small source of Radiant damage, such as Sacred Flame or Callous Glow Ring, can prematurely block her Sanctuary and allow her to be targeted before she gets a turn.
Honour Mode
Viconia gains one Legendary action per round and three new abilities on Honour Mode: Heartwrench, Sanctuary of Loss, and the passive Impenetrable Shadow. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.
Notes
- The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with Dominate Beast. They also function like a Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted.
- Especially in Honor Mode, it is recommended to bring a dedicated caster or a large number of AoE spells to this fight. Viconia's Sanctuary and Legendary "Sanctuary of Loss" abilities can provide her with very frequent immunity to being targeted by melee attacks or single-target spells.
- Viconia's Sharrans make liberal use of Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.
- Viconia can be reanimated with Sovereign Glut's spores