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Timber: Difference between revisions
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| image = Timber.png | | image = Timber.png | ||
}} | }} | ||
{{Infobox | {{Infobox creatire | ||
| name = Timber | | name = Timber | ||
| image = Timber.png | | image = Timber.png | ||
| race = Squirrel | | race = Squirrel | ||
| size = Tiny | | size = Tiny | ||
| type = Beast | | type = Beast | ||
| | | ac = 10 | ||
| | | hp = 1 | ||
| movement m = 9 | |||
| weight kg = 1 | |||
| | |||
| | |||
| str = 2 | | str = 2 | ||
| dex = 11 | | dex = 11 | ||
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| wis = 10 | | wis = 10 | ||
| cha = 4 | | cha = 4 | ||
}} | }} | ||
'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]]. | '''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]]. |
Revision as of 20:11, 12 June 2024
Template:Infobox creatire Timber is a squirrel in Baldur's Gate 3.
Timber patrols the area of the Emerald Grove below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without Speak with Animals active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two Animal Handling (DC 10) checks or a Barbarian Intimidation check (DC 5) results in a compromise being reached and the character being rewarded with a Hyena Ear.
Alternatively, the character may lethally punt Timber against a tree by passing a Dexterity check (DC: 10).
Spoiler warning! This section reveals interactions with The Dark Urge.
If a character is playing as The Dark Urge, interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check.
Either way, killing Timber earns the Inspirational Event Indulge Thine Appetites (Haunted One background).
Companion approval
- [Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if you know it's Timber's territory.) +1 -1 -1
- The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." or "It came right at me!" -1 -1 -1 +1