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Fighting style: Difference between revisions
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** Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a [[Resources#Reaction|Reaction]]. | ** Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a [[Resources#Reaction|Reaction]]. | ||
* Each fighting style can only be chosen once. | * Each fighting style can only be chosen once. | ||
** You can learn multiple types, and they will all apply as applicable; a character dual-wielding [[Hand Crossbows]] with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, ''and'' | ** You can learn multiple types, and they will all apply as applicable; a character dual-wielding [[Hand Crossbows]] with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, ''and'' add its Ability Score Modifier to the offhand one. | ||
== List of Fighting Styles == | == List of Fighting Styles == |
Revision as of 03:15, 1 June 2024
Fighting Styles are available to certain (sub)classes as a feature, increasing their combat efficacy with certain equipment.
- Once learned, Fighting Styles are permanently active; you cannot "disable" a Fighting Style.
- Each fighting style can only be chosen once.
- You can learn multiple types, and they will all apply as applicable; a character dual-wielding Hand Crossbows with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, and add its Ability Score Modifier to the offhand one.
List of Fighting Styles
Fighting Style | Available To | Description | ||||
---|---|---|---|---|---|---|
Level 1 | Level 2 | Level 3 | Level 10 | |||
✓ | ✓ | ✓ | You gain a +2 bonus to Attack rolls you make with ranged Weapons. | |||
✓ | ✓ | ✓ | ✓ | You gain a +1 bonus to Armour Class while wearing Armour. | ||
✓ | ✓ | ✓ | ✓ | ✓ | When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon. | |
✓ | ✓ | ✓ | When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once. | |||
✓ | ✓ | ✓ | When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. | |||
✓ | ✓ | ✓ | ✓ | When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack. |