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Paralysed (Condition): Difference between revisions
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* {{Attack Roll}}s against the creature have {{Advantage}}. | * {{Attack Roll}}s against the creature have {{Advantage}}. | ||
* Any {{Attack Roll}} made against this creature by an attacker within {{Distance|m=3|ft=10}} is an automatic [[Critical Hit]]. | * Any {{Attack Roll}} made against this creature by an attacker within {{Distance|m=3|ft=10}} is an automatic [[Critical Hit]]. | ||
| brief = Cannot move or take actions. All attacks against the creature have advantage, melee attacks are an automatic critical hit. | |||
| type = incapacitated | | type = incapacitated | ||
| properties = InitiateCombat, OverheadOnTurn | | properties = InitiateCombat, OverheadOnTurn | ||
| status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed | | status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed | ||
}} | }} |
Revision as of 22:17, 30 July 2024
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature have Advantage.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
Properties
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