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Adept of the Absolute: Difference between revisions

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| feature2_mode = Tactician
| feature2_mode = Tactician
| feature2_description = Can react to a nearby ally's attack to grant +10 to their Attack Roll.
| feature2_description = Can react to a nearby ally's attack to grant +10 to their Attack Roll.
| action1_mode = Balanced
}}
| action1_name = Main Hand Attack
| action1 = Uses {{RarityItem|Quarterstaff}}
{{DamageText|1d8+1|Bludgeoning}}
{{Attack Roll}}
| action2_name = Guardian of Faith
| action2_mode = Balanced
| action2 = Summon a [[Guardian of Faith (creature)|Guardian of Faith]]
| action3_name = Hunger of Hadar
| action3_mode = Balanced
| action3 = Cover an area with ice-cold magical void
| action4_name = Guiding Bolt
| action4_mode = Balanced
| action4 = {{DamageText|3d6|Radiant}}
The next Attack Roll against this target has Advantage
{{Attack Roll}}
|action5_name=Sacred Flame|action5_mode=Balanced|action5={{DamageText|2d6|Radiant}}
Dexterity Saving Throw to negate}}


'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]]. Apart from racial differences, each adept has identical statistics, abilities, and features.
'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]]. Apart from racial differences, each adept has identical statistics, abilities, and features.
Line 53: Line 36:


{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{Feature box|Main Hand Attack|item=Quarterstaff}}


{{Feature box|Death Ward}}
{{Feature box|Death Ward}}

Revision as of 20:22, 30 April 2024

Adepts are a class-like archetype of NPC's found among followers of the Absolute. Apart from racial differences, each adept has identical statistics, abilities, and features.

Appearances

Adepts of the Absolute appear primarily in Act Two in the halls of Moonrise Towers. Generic adepts additionally appear during the Act Three fight at The High Hall.

Attacks and abilities

Adepts are full spellcasters broadly similar to Clerics. They can upcast spells and have the following spell slots at their disposal:

1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)

Guardian of Faith (spell)

Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Named adepts