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Water Whip: Difference between revisions
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(Undo revision 180490 by Attorneyatlol (talk)) Tag: Undo |
m (added note about combat log error) |
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| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | | higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = | | notes = The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier. | ||
}} | }} |
Revision as of 16:44, 29 April 2024
Water Whip is an action that allows a to either knock a target prone, or pull it towards them.
Description
Possibly pulls a target Range: 9 m / 30 ft toward you or knocks it .
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 9 m / 30 ft
- DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
At Higher Levels
At level 9, the damage dice increases by one to 4d10 (4~40) Bludgeoning
Variants
How to learn
Classes:
- Class level 3: Way of the Four Elements
Notes
The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.