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{{SpellPage | |||
| name = Hex | |||
| image = Hex Icon.png | |||
| level = 1 | |||
| school = Enchantment | |||
| ritual = | |||
| classes = Warlock | |||
| class learns at level 1 = Warlock | |||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check. | |||
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing. | |||
If the target dies before the spell ends, you can use a [[Bonus Action]] to Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | |||
Variants: | |||
* {{IconLink|size=28|Hex Strength Icon.png|Hex (Strength)}} | |||
* {{IconLink|size=28|Hex Dexterity Icon.png|Hex (Dexterity)}} | |||
* {{IconLink|size=28|Hex Constitution Icon.png|Hex (Constitution)}} | |||
* {{IconLink|size=28|Hex Intelligence Icon.png|Hex (Intelligence)}} | |||
* {{IconLink|size=28|Hex Wisdom Icon.png|Hex (Wisdom)}} | |||
* {{IconLink|size=28|Hex Charisma Icon.png|Hex (Charisma)}} | |||
If the target dies before spell's duration ends, gain: | |||
{{ | * {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}} | ||
| action type = bonus | |||
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| damage = | |||
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== | | extra damage per = | ||
* '''Hex''' damage is applied multiple times for multiple successful | | concentration = yes | ||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
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| condition save = | |||
| area = | |||
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| area condition 2 = | |||
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| area condition 4 = | |||
| higher levels = | |||
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ||
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | ** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | ||
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* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | * In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | ||
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | ** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | ||
| video = | |||
}} |
Revision as of 01:47, 16 August 2023
Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on Checks on an Ability of your choosing.
If the target dies before the spell ends, you can use a Bonus Action to Hex a new creature without expending a Spell Slot.
Variants:
If the target dies before spell's duration ends, gain:
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 1: Warlock
Notes
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts Eldritch Blast and hits the target: additional 1d6Necrotic.
- Level 5 Warlock casts Eldritch Blast and hits the target with both rays: additional 2d6Necrotic, for hitting twice.
- Level 3 Warlock casts Scorching Ray and hits the target with all three rays: additional 3d6Necrotic, for hitting three times.
- Level 5 Warlock casts Scorching Ray and hits the target with all four rays: additional 4d6Necrotic, for hitting four times.
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Magic Missile (which does not require Attack Rolls): no additional damage from Hex.
- Warlock casts Fireball (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- In Early Access Patch 9, there is a bugged interaction between Hex and the Eldritch Invocation Agonising Blast, which causes Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.