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Trephination: Difference between revisions
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| weapons = Trepan (+1) | | weapons = Trepan (+1) | ||
| summary = '''Trephination''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Prone}} on the target. | | summary = '''Trephination''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Prone}} on the target. | ||
| description = Make a burr hole into an enemy's skull and | | description = Make a burr hole into an enemy's skull and possibly knock them {{cond|Prone}}. | ||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon |
Revision as of 04:43, 23 November 2024
Trephination is a weapon action that deals additional Necrotic damage, and possibly inflicts on the target.
Description
Make a burr hole into an enemy's skull and possibly knock them .
Properties
- Cost
Action
- Damage
- Normal weapon damage
- +
1d6 (1~6)
Necrotic
- Details
Attack roll
Range: Normal weapon range
Recharge: Short rest
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Granted by the weapons:
Bugs
Due to a bug, the Trepan does not provide any of its weapon actions to the player.