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Uncanny Dodge: Difference between revisions
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| toggleable = yes | | toggleable = yes | ||
| class learns at level 5 = Rogue | | class learns at level 5 = Rogue | ||
| used by creatures = Araj Oblodra, Arno, Assassin's Folly, Earspoon, Elliot, Farlin, Friol, Gergerann, Grisly, Huido, Ironhand Grenadier, Lady Lockjaw, Nine-Fingers Keene, Meztli, Orin, Snapbone, Terse Torvalt, Zhent Elf, Zhent Half-Elven, Zhentmodeus | |||
| cost = reaction | | cost = reaction | ||
| notes = | | notes = |
Revision as of 07:31, 16 June 2024
Uncanny Dodge is a togglable passive gained by s at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.
Description
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Details
- Cost:
- Reaction
- Toggleable
How to learn
Classes:
- Class level 5: Rogue
Used by creatures: Araj Oblodra, Arno, Assassin's Folly, Earspoon, Elliot, Farlin, Friol, Gergerann, Grisly, Huido, Ironhand Grenadier, Lady Lockjaw, Nine-Fingers Keene, Meztli, Orin, Snapbone, Terse Torvalt, Zhent Elf, Zhent Half-Elven, and Zhentmodeus