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Zevlor: Difference between revisions
Thrawcheld (talk | contribs) m (→Act One: grammar) Tags: Mobile edit Mobile web edit |
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| description = Zevlor is a side character in Baldur's Gate 3. | | description = Zevlor is a side character in Baldur's Gate 3. | ||
| image = Zevlor-looks.png | | image = Zevlor-looks.png | ||
}} | }}{{Infobox creature|movement m=9|weight kg=75|level=4|str=16|dex=14|con=15|int=10|wis=11|cha=17|wis save prof=yes|cha save prof=yes|hp=44|e hp=33|ac=17|resistances=fire resistant full|passives=Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough|t hp=54|name=Zevlor (Act 1)|title=Hellrider Exile|image= | ||
{{Infobox | <gallery> | ||
| | Zevlor-looks.png|Portrait | ||
| level = 4 | Zevlor Model.png|Model | ||
| | </gallery> | ||
| | |va=Glen McCready|hometown=[[Elturel]]|size=Medium|type=Humanoid|race=[[Asmodeus Tiefling]]|class=[[Paladin]]}}{{Infobox statistics | ||
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{{Infobox statistics | |||
| name = Mind Flayer Colony differences and additions | | name = Mind Flayer Colony differences and additions | ||
| level = 9 | | level = 9 | ||
| hit_points = 86 | | hit_points = 86 | ||
| hit_points_tactician = 96 | | hit_points_tactician = 96 | ||
| initiative = | | initiative = | ||
| str = 18 | | str = 18 | ||
| dex = 14 | | dex = 14 | ||
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{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor in the Emerald Grove}} | {{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor in the Emerald Grove}} | ||
== Background == | ==Background== | ||
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]]. | Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]]. | ||
== Involvement == | ==Involvement== | ||
=== Act One === | === Act One=== | ||
The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside [[Aradin]], [[Wyll]] and some of his followers, defend against the attack on the gates. | The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside [[Aradin]], [[Wyll]] and some of his followers, defend against the attack on the gates. | ||
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If the party travels to [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the [[Emerald Grove]] and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]]. | If the party travels to [[Mountain Pass]] or the [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the [[Emerald Grove]] and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]]. | ||
=== Act Two=== | ===Act Two=== | ||
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]]. | Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]]. | ||
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Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him. | Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him. | ||
=== Act Three === | ===Act Three === | ||
If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]]. | If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]]. | ||
If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the campsite. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city. | If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the campsite. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city. | ||
==Combat== | |||
===Act 1 === | |||
{{Feature box|main hand attack|item=Longsword}}{{Feature box|ranged attack|item=Heavy Crossbow}}{{Feature box|searing smite}} | |||
{{Feature box|hellish rebuke}}{{Feature box|divine smite (reaction)}} | |||
==Companion approval== | ==Companion approval== | ||
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<!-- Verified in game data files DEN_RaidingParty_Confrontation --> | <!-- Verified in game data files DEN_RaidingParty_Confrontation --> | ||
*[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off." | *[Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off." | ||
:: {{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ::{{Approval|Gale|+8}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} | ||
*Stand back and watch | * Stand back and watch | ||
:: {{Approval|Shadowheart|+1}} | ::{{Approval|Shadowheart|+1}} | ||
*[Melee Attack] - Take a swing at the tiefling | *[Melee Attack] - Take a swing at the tiefling | ||
:: {{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ::{{Approval|Laezel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
*[Persuasion] - "More violence won't bring back those of you lost. Stop and think" | *[Persuasion] - "More violence won't bring back those of you lost. Stop and think" | ||
:: {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ::{{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | ||
Interaction: Talking to Zevlor after his argument with [[Aradin]] in the [[Emerald Grove]] | Interaction: Talking to Zevlor after his argument with [[Aradin]] in the [[Emerald Grove]] | ||
*"I'll see what I can do" | * "I'll see what I can do" | ||
:: {{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | ::{{Approval|Wyll|+5}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} | ||
*"I'm sorry. I've got my own problems" | *"I'm sorry. I've got my own problems" | ||
:: {{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ::{{Approval|Laezel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders | Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders | ||
* "Kill the goblin horde's leaders? I'll see what I can do." | *"Kill the goblin horde's leaders? I'll see what I can do." | ||
:: {{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} | ::{{Approval|Astarion|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+5}} {{Approval|Wyll|+5}} | ||
<!-- Laezel and Shadowheart 0 --> | <!-- Laezel and Shadowheart 0 --> | ||
== Speak with Dead == | ==Speak with Dead == | ||
Zevlor can be spoken to with [[Speak with Dead]]. | Zevlor can be spoken to with [[Speak with Dead]]. | ||
(If killed during raid on grove) | (If killed during raid on grove) | ||
'''Zevlor:''' ''You''... | '''Zevlor:''' ''You''... | ||
'''Party member:''' Who are you? | '''Party member:''' Who are you? | ||
* '''Zevlor:''' Zevlor... Hellrider... but ''cast out''... | *'''Zevlor:''' Zevlor... Hellrider... but ''cast out''... | ||
'''Party member:''' Where are you from? | '''Party member:''' Where are you from? | ||
* '''Zevlor:''' Elturel... city on the river... terrible times... | *'''Zevlor:''' Elturel... city on the river... terrible times... | ||
** '''Party member:''' What happened in Elturel? | **'''Party member:''' What happened in Elturel? | ||
*** '''Zevlor:''' Dragged... to the Hells. They blamed... us. Fools. | ***'''Zevlor:''' Dragged... to the Hells. They blamed... us. Fools. | ||
'''Party member:''' What should the tieflings do now that you're dead? | '''Party member:''' What should the tieflings do now that you're dead? | ||
* '''Zevlor:''' Finish... the plan. Go... where... they belong... | *'''Zevlor:''' Finish... the plan. Go... where... they belong... | ||
'''Party member:''' Did you have any secrets? | '''Party member:''' Did you have any secrets? | ||
* '''Zevlor:''' Plenty... to have... none... to tell... | *'''Zevlor:''' Plenty... to have... none... to tell... | ||
== Gallery == | ==Gallery== | ||
<gallery heights="200px" mode="packed"> | <gallery heights="200px" mode="packed"> | ||
File:Zevlor-alpha.png|Pre-alpha appearance. | File:Zevlor-alpha.png|Pre-alpha appearance. | ||
File:Zevlor-face.jpg|During Early Access. | File:Zevlor-face.jpg|During Early Access. | ||
</gallery> | </gallery> | ||
== Notes == | ==Notes== | ||
{{notebegin}} | {{notebegin}} | ||
* Even though Zevlor is a tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}. | * Even though Zevlor is a tiefling, he does not have {{SAI|Darkvision (Passive Feature)|Darkvision}}. |
Revision as of 19:07, 19 May 2024
Mind Flayer Colony differences and additions | |||||||||||||
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Level 9 | |||||||||||||
Stats | |||||||||||||
Hit points |
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Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| You and nearby allies have +3 to saving throws. | ||||||||||||
| You and nearby allies can't be Charmed. | ||||||||||||
Features | |||||||||||||
| Can make a free attack after making an unarmed or weapon attack. |
Zevlor is the leader of a group of tiefling refugees who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow tieflings are found hiding within the druid settlement at the Emerald Grove.
“ | We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army. |
„ |
— Zevlor in the Emerald Grove |
Background
Zevlor was a Commander of the Hellriders of Elturel. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of Baldur's Gate.
Involvement
Act One
The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside Aradin, Wyll and some of his followers, defend against the attack on the gates.
After the skirmish, Zevlor requests the party's aid against Kagha and the Goblin leaders. He offers as a reward his enchanted gloves, the Hellrider's Pride.
Regardless of how the player deals with the Druid situation, if they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the campsite with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.
Should the party side with Minthara and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.
Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.
If the party travels to Mountain Pass or the Shadow-Cursed Lands before resolving Kagha's Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.
Act Two
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the Shadow-Cursed Lands.
By talking to some of the surviving tieflings found in the Last Light Inn the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest Find Zevlor.
Zevlor can later be found in a transformation pod within the Mind Flayer Colony. He can be released by opening all pods, which starts a fight with several Mind Flayers. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.
Act Three
If saved from the pod in the Mind Flayer Colony, his can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards The Netherbrain at The High Hall.
If he was not found at the Mind Flayer Colony or ignored, Orin will kill him and leave his corpse along with a Grand Infernal Painting at the campsite. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city.
Combat
Act 1
Companion approval
Interaction: Argument between Aradin and Zevlor after the first goblin assault on the Emerald Grove
- [Barbarian] - [Intimidation]: "STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF." or [Intimidation] "If you want me to take both of you down, I will. Otherwise, knock it off."
- Stand back and watch
- [Melee Attack] - Take a swing at the tiefling
- [Persuasion] - "More violence won't bring back those of you lost. Stop and think"
Interaction: Talking to Zevlor after his argument with Aradin in the Emerald Grove
- "I'll see what I can do"
- "I'm sorry. I've got my own problems"
Interaction: After meeting with Kagha and talking about the dealing with the goblin leaders
- "Kill the goblin horde's leaders? I'll see what I can do."
Speak with Dead
Zevlor can be spoken to with Speak with Dead.
(If killed during raid on grove) Zevlor: You... Party member: Who are you?
- Zevlor: Zevlor... Hellrider... but cast out...
Party member: Where are you from?
- Zevlor: Elturel... city on the river... terrible times...
- Party member: What happened in Elturel?
- Zevlor: Dragged... to the Hells. They blamed... us. Fools.
- Party member: What happened in Elturel?
Party member: What should the tieflings do now that you're dead?
- Zevlor: Finish... the plan. Go... where... they belong...
Party member: Did you have any secrets?
- Zevlor: Plenty... to have... none... to tell...
Gallery
Notes
- Even though Zevlor is a tiefling, he does not have .
External links
Zevlor on the Forgotten Realms Wiki