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Tempest Domain: Difference between revisions
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; {{ | ; {{Pass|Wrath of the Storm|w=40}} | ||
: Using a {{Action|reaction}}, strike back at an attacking creature, potentially dealing [[Lightning]] or [[Thunder]] damage if they fail a [[Dexterity]] {{SavingThrow}}, or otherwise take half damage. | : Using a {{Action|reaction}}, strike back at an attacking creature, potentially dealing [[Lightning]] or [[Thunder]] damage if they fail a [[Dexterity]] {{SavingThrow}}, or otherwise take half damage. | ||
:; {{SAI|Wrath of the Storm: Lightning|w=30}} : If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage. | :; {{SAI|Wrath of the Storm: Lightning|w=30}} : If a nearby enemy attacks you, you can retaliate with a strike of lightning that deals {{DamageText|2d8|Lightning}} damage. | ||
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; {{ | ; {{Pass|Thunderbolt Strike|w=40}} | ||
: When you deal [[Damage Types#Thunder|Thunder]] or [[Damage Types#Lightning|Lightning]] damage to a creature that is [[Creature Size|Large]] or smaller, you can also push it up to {{Distance|m=3|ft=10}}. | : When you deal [[Damage Types#Thunder|Thunder]] or [[Damage Types#Lightning|Lightning]] damage to a creature that is [[Creature Size|Large]] or smaller, you can also push it up to {{Distance|m=3|ft=10}}. | ||
Revision as of 21:36, 15 May 2024
Tempest Domain is one of the cleric subclasses, with a focus on Thunder and Lightning damage, weather themed spells, and martial combat.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Your faith has made you the very thunder that quakes the black firmament, the lightning coursing through the veins of a terrible storm.
Subclass Features
This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.
Level 1
- Gain Heavy armour Proficiency
- Gain Martial weapons Proficiency
- Using a Reaction, strike back at an attacking creature, potentially dealing Lightning or Thunder damage if they fail a Dexterity Saving throw, or otherwise take half damage.
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 2
-
- Channel Divinity Action
- When you roll Thunder or Lightning damage, you can use your Channel Divinity and a Reaction to deal maximum damage instead.
Level 3
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 5
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 6
- When you deal Thunder or Lightning damage to a creature that is Large or smaller, you can also push it up to 3 m / 10 ft.
Level 7
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.
Level 8
Level 9
- Domain Spells
- You gain additional spells from your domain. They are Always Prepared.