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Sickle (Redcap): Difference between revisions
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== Notes == | == Notes == | ||
* This Sickle has {{InfoBlob|2d4}} damage dice, compared to the {{InfoBlob|1d4}} of a normal [[Sickle]]. | * This Sickle has {{InfoBlob|2d4}} damage dice, compared to the {{InfoBlob|1d4}} of a normal [[Sickle]]. | ||
* Because of the second {{InfoBlob|d4}} damage die, the {{SimpleWeaponsProf|Simple Weapon}} type, and being able to get it fairly early in Act 1, it makes a decent weapon for | * Because of the second {{InfoBlob|d4}} damage die, the {{SimpleWeaponsProf|Simple Weapon}} type, and being able to get it fairly early in Act 1, it makes a decent weapon for [[Monk]] comparable to the various unarmed attack gloves that become available in Act 2. | ||
** Note: Using this as a Monk Weapon will '''NOT''' increase the damage die. It will remain at 2D4. | ** Note: Using this as a Monk Weapon will '''NOT''' increase the damage die. It will remain at 2D4. | ||
[[Category:Sources of Slashing damage]] | [[Category:Sources of Slashing damage]] |
Revision as of 10:02, 29 July 2024
Sickle (Redcap) is a mundane, nonmagical variant of the Sickles family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
A farming tool with a wicked edge, spilling blood and grain with equal ease.
Properties
- Damage
- 2d4 (2~8) + Strength modifier Slashing
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- * Dropped by Redcaps when using Command: Drop or when disarmed.
Notes
- This Sickle has 2d4 damage dice, compared to the 1d4 of a normal Sickle.
- Because of the second d4 damage die, the Simple weapons type, and being able to get it fairly early in Act 1, it makes a decent weapon for Monk comparable to the various unarmed attack gloves that become available in Act 2.
- Note: Using this as a Monk Weapon will NOT increase the damage die. It will remain at 2D4.