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The Spellsparkler: Difference between revisions
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{{WeaponPage| | {{WeaponPage| | ||
| image = The Spellsparkler Icon.png | | image = The Spellsparkler Icon.png | ||
| controller icon = The Spellsparkler Unfaded.png | |||
| icon = The Spellsparkler Unfaded Icon.png | | icon = The Spellsparkler Unfaded Icon.png | ||
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaves|Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells. | | description = {{rare|The Spellsparkler}} is a rare [[Quarterstaves|Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells. | ||
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| uid = MAG_ChargedLightning_Quarterstaff | | uid = MAG_ChargedLightning_Quarterstaff | ||
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57 | | uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57 | ||
| passives = Electric Veins | |||
| special = | | special = | ||
| weapon actions = Topple | | weapon actions = Topple | ||
| where to find = | | where to find = |
Revision as of 19:48, 20 March 2024
The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.
Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
Properties
- One-handed damage
- 1d6 (1~6) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 360 gp
-
UID
MAG_ChargedLightning_QuarterstaffUUID
53d6be1b-eac1-4b88-83ab-ba17956eca57
Special
The holder of this item gains:
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2 .
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Reward for rescuing Counsellor Florrick from the burning inn of Waukeen's Rest during the quest Rescue the Grand Duke. One of three possible rewards for this quest, the other two being The Sparky Points and The Joltshooter.
Notes
- The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.