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Elemental Weapon: Difference between revisions
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* The in-game description says +1 to Attack rolls, but | * The in-game description says +1 to Attack rolls, but it actually adds a +1 enchantment instead, adding +1 to both Attack and Damage rolls. | ||
* Also granted by {{RarityItem|Drakethroat Glaive}} as {{SAI|Draconic Elemental Weapon}} with {{Recharge|Long Rest}}. | * Also granted by {{RarityItem|Drakethroat Glaive}} as {{SAI|Draconic Elemental Weapon}} with {{Recharge|Long Rest}}. | ||
* A {{Class|Sorcerer}} can target two weapons using {{SAI|Metamagic: Twinned Spell}}. | * A {{Class|Sorcerer}} can target two weapons using {{SAI|Metamagic: Twinned Spell}}. |
Revision as of 01:56, 2 March 2024
Elemental Weapon is a level 3 transmutation spell. This spell imbues a weapon with a chosen energy type, increasing its damage and accuracy.
Description
Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls and Damage Rolls[See Notes], and deals an additional 1d4 damage of your choice.
Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
How to learn
Classes:
- Class Level 9: Paladin
Notes
- The in-game description says +1 to Attack rolls, but it actually adds a +1 enchantment instead, adding +1 to both Attack and Damage rolls.
- Also granted by Drakethroat Glaive as with Recharge: Long rest.
- A can target two weapons using .
- This spell can target weapons and non-enemy creatures with a weapon in their main hand.
- Does not stack with
- Does stack with .
, or .