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Volatile Cluster: Difference between revisions

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Line 10: Line 10:
|damage=2d4+2
|damage=2d4+2
|damage type=Bludgeoning
|damage type=Bludgeoning
|extra damage=12d8
|extra damage=4d8
|extra damage type=Force
|extra damage type=Force
|extra damage con=y
|extra damage con=y
|extra damage 2=12d8
|extra damage per=Bomb
|extra damage 2=4d8
|extra damage type 2=Fire
|extra damage type 2=Fire
|extra damage con 2=y
|extra damage con 2=y
|extra damage per 2=Bomb
|additional=
|additional=
|condition = Prone
|condition = Prone
Line 21: Line 23:
|condition save = STR
|condition save = STR
|condition dc = caster
|condition dc = caster
|notes = On Tactician difficulty, the explosion damage is increased to {{DamageText|16d8|Force}} and {{DamageText|16d8|Fire}}
|notes = On Tactician difficulty, this ability throws 4 bombs instead of 3.
|used by creatures=Yurgir
|used by creatures=Yurgir
}}
}}

Revision as of 11:05, 22 February 2024

Generic Damage.webp

Volatile Cluster is a class action available to Yurgir that allows him to toss Orthonic Handbombs at enemies and knock them Prone.

Description

Toss a cluster of 3 bombs that can possibly knock nearby creatures Prone Prone. Each bomb will explode in a Fiendish Flameblast Fiendish Flameblast

Properties

Cost:
Action
Damage:
D4 Bludgeoning.png 2d4 + 2 (4~10) Damage TypesBludgeoning
+
D8 Force.png 4d8 (4~32) Damage TypesForce per Bomb (conditional)
+
D8 Fire.png 4d8 (4~32) Damage TypesFire per Bomb (conditional)
Details:
Attack roll
 Range: 14 m / 45 ft
Recharge: Per turn

Condition: Prone

Prone Prone

Duration: 2 turns

Spell save DC  Strength saving throw

How to learn

Used by creatures: Yurgir

Notes

On Tactician difficulty, this ability throws 4 bombs instead of 3.