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Great Weapon Fighting: Difference between revisions
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| notes = * This also applies to [[Versatile]] weapons when off-hand is empty. | | notes = * This also applies to [[Versatile]] weapons when off-hand is empty. | ||
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled. | * Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], {{SAI|Divine Smite}}, and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled. | ||
* This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on | * This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on. | ||
}} | }} | ||
[[Category:Fighting styles]] | [[Category:Fighting styles]] |
Revision as of 19:26, 21 February 2024
Template:Up to date
Great Weapon Fighting is a Fighting Style passive feature.
Description
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
How to learn
Classes:
Used by creatures:
- Arden, Arensen, Azari, Bella (Bloomridge Park), Bennel, Beorn Wunterbrood, Brinn, Broadhorn, Corlos, Crosse, Dresten, Ebber, Elda (Flaming Fist), Ernestus, Falcäo, Falla, Fernhollow, Fry, Goodge, Granitdatter, Gyordi, Halfar, Hextra, Iogar, Jimi Borleas, Kepso, Klaas, Klen, Krizt, Kuthbert, Lae'zel, Lewis Morell, Leythim, Liara Portyr, Lochan, Malik (zealot), Miller, Munish, Nadi, Nestor, Niram, Oathbreaker Knight, Oriona, Patrick, Qirahe, Quickstitch, Renan, Rylveth, Saunder, Serrik, Silena, Soreni, Starrlet, Taraji, Thauniel Rusk, Togarr, Ulder Ravengard, Watcher Guardian, Yeva, Zira
Notes
- This also applies to Versatile weapons when off-hand is empty.
- Unlike in 5th Edition rules, added damage dice from sources like Superiority Dice, , and a Fire- or Poison-dipped weapon may also be rerolled.
- This feature increases the average of a "Dx" (a dice with x sides) by 1 - 2/x, e.g. by 0.5 for a D4, by 0.833... for a D12, and so on.