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{{Infobox | {{Infobox creature | ||
| name = Three | | name = Three | ||
| image = Three Goblin.PNG | | image = Three Goblin.PNG | ||
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| level = 1 | | level = 1 | ||
| size = Small | | size = Small | ||
| type = Humanoid | | type = Humanoid | ||
| | | ac = 15 | ||
| | | e hp = 4 | ||
| | | hp = 6 | ||
| | | t hp = 7 | ||
| | | movement m = 7.5 | ||
| weight kg = 10 | |||
| str = 6 | | str = 6 | ||
| dex = 14 | | dex = 14 | ||
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| cha = 8 | | cha = 8 | ||
| | | passives = Darkvision, Opportunity Attack | ||
| t passives = Darkvision, Fury of the Small, Opportunity Attack | |||
| | |||
}} | }} | ||
'''Three''' is a [[goblin]] child [[NPC]] from [[Act One]]. They can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks. | '''Three''' is a [[goblin]] child [[NPC]] from [[Act One]]. They can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{ | {{Feature box|Nimble Escape}} | ||
{{Feature box|Throw Rock}} | |||
{{ | |||
== Notes == | == Notes == | ||
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* If the party has an animal with them, such as a {{SAI|Ranger's Companion}}, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with {{SAI|Perform}} or a similar action. | * If the party has an animal with them, such as a {{SAI|Ranger's Companion}}, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with {{SAI|Perform}} or a similar action. | ||
** Each rock deals {{DamageText|1d4|Bludgeoning}}. | ** Each rock deals {{DamageText|1d4|Bludgeoning}}. | ||
{{NavGoblinCamp}} | {{NavGoblinCamp}} | ||
[[Category:Humanoids]] | |||
[[Category:Goblins]] | |||
[[Category:Children]] |
Revision as of 19:49, 30 May 2024
Three is a goblin child NPC from Act One. They can be found in the Worg Pens within the Goblin Camp, eagerly pelting a Cave Bear with rocks.
Attacks and abilities
Notes
- In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the Shattered Sanctum. However, this will not turn the entire Goblin Camp hostile.
- If the party has an animal with them, such as a , One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with or a similar action.