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Martial Weapons: Difference between revisions

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* [[File:Hand Crossbow Icon t.png|middle|frameless|upright=0.1|link=]] [[Hand Crossbow]]
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* [[File:Heavy Crossbow Icon t.png|middle|frameless|upright=0.1|link=]] [[Heavy Crossbow]]
* [[File:Longbow Icon t.png|middle|frameless|upright=0.1|link=]] [[Longbow]]
* [[File:Longbow Icon t.png|middle|frameless|upright=0.1|link=]] [[Longbow]]
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Revision as of 05:37, 11 January 2022

Main Page > Equipment > Weapons > Martial Weapons


Martial Weapons are weapons that require extensive trainings to effectively use in combat.


When attacking with a Martial Weapon without proficiency:

  • You can not add your Proficiency Bonus (Strength for Melee Weapons, Dexterity for Ranged Weapons) to your Attack rolls. Resulting in lower chances to successfully hit enemies. For example:
    • When a 16 Strength character that has no Proficiency with Martial Weapons makes a melee attack to an enemy, their Attack Roll would be: Nobgd20.png d20 + 3 (Strength Modifier)
    • When a 16 Strength character that has no Proficiency with Martial Weapons makes a melee attack to an enemy, their Attack Roll would be: Nobgd20.png d20 + 3 (Strength Modifier) + Proficiency Bonus

Only martial classes such as Barbarian, Fighter, Paladin, Ranger, have proficiency with all martial weapons at level 1.

  • Bards are proficient with hand crossbows, longswords, rapiers, shortswords.
  • Druids are proficient with scimitars.
  • Monks are proficient with shortswords.
  • Rogues are proficient with hand crossbows, longswords, rapiers, shortswords.
    • Clerics, Sorcerers, Warlocks, Wizards have no proficiency with martial weapons

List Of Martial Weapons

List Of Martial Weapons
Melee Weapons Ranged Weapons