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Timber: Difference between revisions
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Interaction: First player interaction with [[Timber]] in the [[Emerald Grove]] | Interaction: First player interaction with [[Timber]] in the [[Emerald Grove]] | ||
*[Dexterity] - Kick the squirrel (Note: | *[Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if you know it's Timber's territory.) | ||
:: {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | :: {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | ||
Revision as of 11:24, 31 January 2024
Timber | |||||||
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Stats
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Race | Squirrel | ||||||
Type | Beast | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Size | Tiny | ||||||
Weight | 1kg / 2lbs | ||||||
Initiative | 0 | ||||||
Character information | |||||||
Location | Druid Grove | ||||||
Experience on kill | 25 | ||||||
Timber is a squirrel in Baldur's Gate 3.
Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, she will immediately bite them for no damage for being on her territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a Hyena Ear. It is not currently known what the result of the other options are.
Alternatively, the character may splatter Timber against a tree by passing a Dexterity check (DC: 10). If a character is playing as The Dark Urge, choosing the "Last words I won't remember" dialogue option will kill the squirrel without a check, awarding Haunted One inspiration and 30 additional Experience.
Companion Approval
Interaction: First player interaction with Timber in the Emerald Grove
- [Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if you know it's Timber's territory.)
The Dark Urge:
- "My instincts are sharp, daggered things. Stay out of their way." or "It came right at me!"