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Abyss Beckoners: Difference between revisions
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| image = Gloves Leather F Faded.png | | image = Gloves Leather F Faded.png | ||
| icon = Gloves Leather F Unfaded Icon.png | | icon = Gloves Leather F Unfaded Icon.png | ||
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|Mad}}. | | description = The {{very rare|Abyss Beckoners}} are a very rare pair of [[Handwear|gloves]] that improve the [[Resistance|damage resistance]] of summons at the risk of driving them {{Cond|Demonspirit Madness|Mad}}. | ||
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. | | quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps. | ||
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> |
Revision as of 01:23, 4 February 2024
The Abyss Beckoners are a very rare pair of gloves that improve the damage resistance of summons at the risk of driving them .
Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
Properties
- Rarity: Very Rare
- Weight: 0.5 kg / 1 lb
- Price: 450 gp
-
UID
MAG_Zhentarim_Demonspirit_GlovesUUID
7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)
Special
The wearer of this item gains:
- The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven .
Where to find
- Act One: Inside a locked chest in a cell, roughly X: 306 Y: -170 the Zhentarim Basement, The Risen Road.
Notes
- Ghouls summoned through or are immune to