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Environmental object: Difference between revisions

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(Created page with "'''Environmental objects''' are game objects that are neither characters nor items. They can be interactable and sometimes capable of taking actions or triggering effects. However, they generally lack the full qualities of characters or items, such as ability blocks for the former, or being able to be placed in an inventory for the latter. Traps are the most common and instructive example of environmental objects. == See also == * :Cat...")
 
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'''Environmental objects''' are game objects that are neither [[characters]] nor [[items]]. They can be interactable and sometimes capable of taking actions or triggering effects. However, they generally lack the full qualities of characters or items, such as [[Abilities|ability blocks]] for the former, or being able to be placed in an inventory for the latter.
'''Environmental objects''' are game objects that are neither [[characters]] nor [[items]]. They can be interactable and sometimes capable of taking actions or triggering effects. However, they generally lack the full qualities of characters or items, such as [[Abilities|ability blocks]] for the former, or being able to be placed in an inventory for the latter.


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* [[:Category:Environmental objects|List of environmental objects]]
* [[:Category:Environmental objects|List of environmental objects]]
[[Category:Gameplay mechanics]]

Latest revision as of 04:05, 29 January 2024

Environmental objects are game objects that are neither characters nor items. They can be interactable and sometimes capable of taking actions or triggering effects. However, they generally lack the full qualities of characters or items, such as ability blocks for the former, or being able to be placed in an inventory for the latter.

Traps are the most common and instructive example of environmental objects.

See also[edit | edit source]