User:Toolsmith: Difference between revisions
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(Add stay-at-camp parent guide) |
(add links, horizontal rows, recommended subclasses) |
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# I make tools. | # I make tools. | ||
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== Full Caster Spell lists == | == Full Caster Spell lists == | ||
=== Druid/Cleric exclusives === | === [[Druid]]/[[Cleric]] exclusives === | ||
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Cleric 11 or Druid 11 | These spells likely have no scroll equivalent, so a [[Wizard]] 1 stay-at-camp parent should take [[Life Domain]] [[Cleric]] 11 or [[Circle of the Moon]] [[Druid]] 11. | ||
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|named args=yes | |named args=yes | ||
}} | }} | ||
<hr/> | |||
=== Cleric-only exclusives === | === [[Cleric]]-only exclusives === | ||
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Cleric 11 over Druid 11 | These spells likely have no scroll equivalent, so a [[Wizard]] 1 stay-at-camp parent should take [[Cleric]] 11 over [[Druid]] 11. | ||
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|named args=yes | |named args=yes | ||
}} | }} | ||
<hr/> | |||
=== Druid-only exclusives === | === [[Druid]]-only exclusives === | ||
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Druid 11 over Cleric 11 | These spells likely have no scroll equivalent, so a [[Wizard]] 1 stay-at-camp parent should take [[Druid]] 11 over [[Cleric]] 11. | ||
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|named args=yes | |named args=yes | ||
}} | }} | ||
<hr/> | |||
=== Bard-only exclusives === | === [[Bard]]-only exclusives === | ||
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Bard 11 instead of Druid/Cleric | These spells likely have no scroll equivalent, so a [[Wizard]] 1 stay-at-camp parent should take [[Bard]] 11 instead of [[Druid]]/[[Cleric]]. | ||
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|named args=yes | |named args=yes | ||
}} | }} | ||
<hr/> | |||
=== Sorcerer exclusives === | === [[Sorcerer]] exclusives === | ||
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Sorcerer 11 instead of Druid/Cleric | These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take [[Sorcerer]] 11 instead of [[Druid]]/[[Cleric]]. | ||
{{#cargo_query: | {{#cargo_query: |
Revision as of 15:43, 19 January 2024
- I make tools.
Full Caster Spell lists
Druid/Cleric exclusives
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Life Domain Cleric 11 or Circle of the Moon Druid 11.
Name | Level | Cast time | Duration | Range/Area | Attack/Save | Damage/Effect | |
---|---|---|---|---|---|---|---|
C | Long Rest | Self | -
|
- |
|||
1 | 3 turns | 9m / 30ft 4m / 13ft (Radius) |
-
|
- |
|||
1 | - |
1.5 m / 5 ft | -
|
Healing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
1 | - |
18m / 60ft | -
|
Healing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
2 | - |
1.5 m / 5 ft | -
|
- |
|||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
3 | Long Rest | 18 m / 60 ft | -
|
- |
|||
4 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
5 | - |
1.5 m / 5 ft | Attack roll | - |
|||
5 | - |
1.5 m / 5 ft | -
|
- |
|||
5 | - |
18 m / 60 ft | -
|
Healing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
6 | - |
18 m / 60 ft | -
|
Healing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
6 | Long Rest | Self 18m / 60ft (Radius) |
-
|
- |
Cleric-only exclusives
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Cleric 11 over Druid 11.
Name | Level | Cast time | Duration | Range/Area | Attack/Save | Damage/Effect | |
---|---|---|---|---|---|---|---|
C | - |
18m / 60ft | Radiant[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | ||||
C | 10 turns | Self | -
|
- |
|||
1 | - |
18 m / 60 ft | - |
||||
1 | 2 turns | 18m / 60ft | Attack roll | Radiant[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
1 | - |
1.5 m / 5 ft | Attack roll | Necrotic[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
1 | 10 turns | 18 m / 60 ft | -
|
- |
|||
2 | Long Rest | Self 9m / 30ft (Radius) |
-
|
- |
|||
2 | - |
Self 9m / 30ft (Radius) |
-
|
Healing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
2 | - |
18 m / 60 ft | -
|
Force[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
2 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
3 | - |
Self 18m / 60ft (Radius) |
-
|
Healing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
3 | - |
9m / 30ft 9m / 30ft (Radius) |
-
|
- |
|||
3 | Long Rest | 9m / 30ft | -
|
- |
|||
4 | Long Rest | 1.5 m / 5 ft | -
|
- |
|||
4 | - |
9m / 30ft | -
|
- |
|||
5 | 1 turn | 9m / 30ft | Thunder[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | ||||
5 | - |
18m / 60ft 3m / 10ft (Radius) |
Fire[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | ||||
6 | Long Rest | 18 m / 60 ft | Necrotic[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | ||||
6 | - |
18 m / 60 ft | -
|
- |
Druid-only exclusives
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Druid 11 over Cleric 11.
Name | Level | Cast time | Duration | Range/Area | Attack/Save | Damage/Effect | |
---|---|---|---|---|---|---|---|
C | 10 turns | Self | -
|
- |
|||
C | - |
9m / 30ft | Attack roll | Piercing[[File:{{{damage type}}} Damage Icon.png|link=Damage Types|x25px|alt=Damage Types|class=bg3wiki-icon ]]{{{damage type}}} | |||
1 | 10 turns | 18 m / 60 ft | - |
||||
1 | - |
1.5 m / 5 ft | -
|
- |
|||
1 | Long Rest | Self | -
|
- |
|||
2 | - |
Self | -
|
- |
|||
3 | - |
18 m / 60 ft | -
|
- |
|||
4 | - |
18 m / 60 ft | -
|
- |
|||
4 | - |
9m / 30ft | -
|
- |
|||
6 | Long Rest | 9m / 30ft | -
|
- |
Bard-only exclusives
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Bard 11 instead of Druid/Cleric.
Sorcerer exclusives
These spells likely have no scroll equivalent, so a Wizard 1 stay-at-camp parent should take Sorcerer 11 instead of Druid/Cleric.
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