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Owlbear Cub: Difference between revisions

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| image = Owlbear Cub.webp
| image = Owlbear Cub.webp
}}
}}
{{CharacterInfo
{{Infobox character
|title =
| name = Owlbear Cub
|name = Owlbear Cub
| image = Owlbear Cub.webp
|image=[[File:Owlbear Cub.webp|350px]]
| family = [[Owlbear]] (mother)<br>[[Owlbear Mate]] (father)<br>Deceased brother
|STR=12
| race = Beast
|DEX=9
| hometown = [[Owlbear Nest]]
|CON=11
| level = 1
|INT=3
|WIS=10
|CHA=7
|level=1
|race=Beast
|type=Beast
|HP=29; 37{{Tactician}}
|AC=9
|speed=9m/30ft
|size=Small
|weight=20kg/40lbs
|proficiency=2
|initiative=-1
|class =
|background=
|location = [[Owlbear Nest]], [[Goblin Camp]], [[Campsite]], {{blur|[[The Watch Citadel]]}}
|allies =
|enemies =
|alt-name=Early Access Model
|alt-image= [[File:Owlbear Cub Model.png|200px]]
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Opportunity Attack}}
{{PAS|Skittish}}
|exp=10|family=[[Owlbear]]}}
'''Owlbear Cub''' is a [[List_of_Creature_Types#Beast|Beast]] [[List of Creature Types|creature]] and a potential [[Camp Follower]] encountered in [[Act One]].


== Attacks and Abilities ==
| modules =  
{{Infobox statistics
| child = yes
| size = Small
| type = Beast
| armour_class = 9
| hit_points = 29
| hit_points_tactician = 37
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 20
| weight_lb = 40
| hiddenlevel = 1
| str = 12
| dex = 9
| con = 11
| int = 3
| wis = 10
| cha = 7


==== {{SAI|Tiny Claws|w=40}} ====
| feature1_name = Darkvision
{{DamageInfo|1d4|Slashing|plus=1}}
| feature1_description = Can attack nearby creatures in the dark without disadvantage.
* Lash out with your tiny but deadly paws.
| feature2_name = Opportunity Attack
| feature2_description = Make a melee attack against an enemy moving out of range.
| feature3_name = Skittish
| feature3_description = Will flee for two turns when badly injured.
}}
}}
'''Owlbear Cub''' is a [[Beast]]{{note|In the fifth edition of ''Dungeons and Dragons'', an owlbear is classed as a [[Monstrosity]], not a [[Beast]]. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.}} and a potential [[Camp Follower]] encountered in the [[Owlbear Nest]] with its mother during [[Act One]].


== Recruiting as a Camp Follower ==
== Recruiting as a camp follower ==
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.
The Owlbear Cub can be recruited as a pet [[Camp Follower]] and will remain in the [[Campsite]] after being recruited.


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{{SpoilerBox|If the [[Owlbear Cub]] is a camp follower and [[Dammon]] survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits him with steel armour.  His display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}.|act=3}}
{{SpoilerBox|If the [[Owlbear Cub]] is a camp follower and [[Dammon]] survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits him with steel armour.  His display name changes to '''Armoured Owlbear'''. The party can summon the owlbear to assist in the final battle using {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}}.|act=3}}


== Achievements ==
== Attacks and abilities ==
{{Achievement|You Have Two Hands for a Reason}}
 
{{Feature box|name=Tiny Claws|image name = Claws_Bear.webp
|{{DamageInfo|1d4|Slashing|plus=1}}
* Lash out with your tiny but deadly paws.
}}


== Companion Interactions ==
== Companion approval ==
* After killing the [[Owlbear]] in the [[Owlbear Nest]]:
* After killing the [[Owlbear]] in the [[Owlbear Nest]]:
:* ''Let the creature live.''
:* ''Let the creature live.''
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:* Feed the cub something from your pack
:* Feed the cub something from your pack
::: {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
::: {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Tell the cub to go away, or attack him ''<small>(with [[Speak with Animals]])</small>''
:* Tell the cub to go away, or attack him ''<small>(with Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack ''<small>(without [[Speak with Animals]])</small>''
:* Attack ''<small>(without [[Speak with Animals]])</small>''
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:* [[Nature]], [[Medicine]], or [[Survival]] check to heal him
:* [[Nature]], [[Medicine]], or [[Survival]] check to heal him
::: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
::: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
:* Scare him away ''<small>(without [[Speak with Animals]])</small>''
:* Scare him away ''<small>(without Speak with Animals)</small>''
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
::: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}}
:* Attack
:* Attack
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
::: {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
== Achievements ==
{{Achievement|You Have Two Hands for a Reason}}


== Gallery ==
== Gallery ==
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File:Armoured Owlbear Model.png|Fully grown and in armour
File:Armoured Owlbear Model.png|Fully grown and in armour
File:Owlbear on a bench.PNG|Armoured Owlbear resting on a stone bench.
File:Owlbear on a bench.PNG|Armoured Owlbear resting on a stone bench.
Owlbear Cub Model.png|Owlbear cub's model
</gallery>
</gallery>


== Notes ==
== Footnotes ==
 
{{notelist}}
* In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a [[Monstrosity]], not a [[Beast]]. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.


== External Links ==
== External Links ==
Line 101: Line 107:


[[Category: Beasts]]
[[Category: Beasts]]
[[Category: Characters in Act 1]]
[[Category: Camp Followers]]
[[Category: Camp Followers]]
{{NavCompanions}}
{{NavCompanions}}
{{NavForest}}
{{NavForest}}

Revision as of 11:05, 8 January 2024

Template:Up to date

Owlbear Cub is a Beast[note 1] and a potential Camp Follower encountered in the Owlbear Nest with its mother during Act One.

Recruiting as a camp follower

The Owlbear Cub can be recruited as a pet Camp Follower and will remain in the Campsite after being recruited.

First, the mother Owlbear must be encountered in the Owlbear Nest in the Forest, near the Blighted Village. Regardless of whether the Owlbear survives the encounter, after resting the Owlbear Cub can be found in the Goblin Camp where it can be freed by playing Chicken Chase or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if you've killed Devout Mezzka before you rest or if you have poisoned the Goblin Camp through the Booze Tub.

As long as the cub is spared and not stuck in the goblin camp (i.e. the player freed it or cleared the camp before it was captured), the cub will appear at the Campsite one evening. It can be fed, but will get scared by another member of the camp, and run off. It will reappear after another long rest, injured. If healed, it will become friendly and will stay at camp for good. At some point after this, a rest will be interrupted by a noise. If Speak with Animals is active, it will be revealed that the cub had a nightmare, and Scratch is trying to calm him down. The cub will also remark that Scratch reminds him of his bigger brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.

Should the player have already killed the entire Goblin Camp before encountering the Owlbear, the Owlbear Mother will be killed by a Goblin hunting party and the Cub will show up at your camp after a couple of long rests.

If the player chooses to call Lump the Enlightened to participate in combat with the Goblin Camp exterior when the cub is present, the Owlbear Cub will become hostile to the three Ogres and by extension the player party. If this happens, you will be locked out of having him in your party, as even if you knock him out using nonlethal attacks, he will still disappear after a long rest.

The final cut-off point for recruiting the Owlbear Cub is travelling to Baldurs Gate at the end of Act 2.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the Owlbear Cub is a camp follower and Dammon survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits him with steel armour. His display name changes to Armoured Owlbear. The party can summon the owlbear to assist in the final battle using Gather Your Allies Gather Your Allies.

Attacks and abilities

Claws Bear.webp
Tiny Claws Tiny Claws ()

Lash out with your tiny but deadly paws.

 Melee: 1.5 m / 5  ft

Companion approval

  • Let the creature live.
Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1
  • Attack.
Laezel approves +1 Gale disapproves -1 Karlach disapproves -1 Shadowheart disapproves -1
  • The first time the cub comes to camp:
  • Feed the cub something from your pack
Astarion approves +1 Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1
  • Tell the cub to go away, or attack him (with Speak with Animals)
Astarion disapproves -1 Karlach disapproves -1
Shadowheart disapproves -1 Wyll disapproves -1 Karlach disapproves -1
  • The second time the cub comes to camp:
Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1
  • Scare him away (without Speak with Animals)
Astarion disapproves -1 Karlach disapproves -1
  • Attack
Shadowheart disapproves -1 Wyll disapproves -1

Achievements

A-You Have Two Hands for a Reason.jpg

You Have Two Hands for a Reason
Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for.


Gallery

Footnotes

  1. In the fifth edition of Dungeons and Dragons, an owlbear is classed as a Monstrosity, not a Beast. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.

External Links

Owlbear on the Forgotten Realms Wiki