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Charge (Minotaur): Difference between revisions
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HiddenDragon (talk | contribs) m (Add warnings) |
HiddenDragon (talk | contribs) (Updated damage fields) |
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Line 6: | Line 6: | ||
| warning = Doesn't provoke Opportunity Attacks. | | warning = Doesn't provoke Opportunity Attacks. | ||
| cost = action, movement | | cost = action, movement | ||
| damage = | | damage = 4d8+4 | ||
| damage type = Piercing | |||
| attack roll = yes | | attack roll = yes | ||
| range m = 12 | | range m = 12 | ||
Line 15: | Line 16: | ||
| condition save = Strength | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = 14 | |||
| used by creatures = Minotaur | | used by creatures = Minotaur | ||
}} | }} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Revision as of 19:55, 22 December 2023
Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
Description
Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 4d8 + 4 (8~36) Piercing
- Details:
- Attack roll
- Range: 12 m / 40 ft
- Recharge: per turn
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Minotaur