Modding:Tutorials: Difference between revisions

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General tutorials for modding BG3, or tutorials that encompass multiple categories.
General tutorials for modding BG3, or tutorials that encompass multiple categories.


First and foremost you want to unpack the game files to start modding.
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
** This page goes through the process of unpacking the game files and converting them for you to use in your mods.
** This page goes through the process of unpacking the game files and converting them for you to use in your mods.
====Creating PAK mods====
* [[Understanding Mod Folder Structure]]
* [[Understanding Mod Folder Structure]]
** before going into making pak mods it is good to know how their structure works.
** before going into making pak mods it is good to know how their structure works.
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* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
* [[Guide:Packaging_Mods|Packaging Mods]] for [[Guide:Installing_Mods|install]]
** When your mod is ready to go you will want to pack your mod ready for you and your users to install it.
** When your mod is ready to go you will want to pack your mod ready for you and your users to install it.
<br>Mesh Related:
====Mesh Related====
*[https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR Install GR2 plugin then Import and Export example]
*[https://youtu.be/yQSqRF7dLB8?si=dbmIX2UpsK5XtDFR Install GR2 plugin then Import and Export example]
** this tutorial shows how to setup blender to be able to import assets. The example does show importing a head mesh but is the steps used to import any mesh into blender.
** this tutorial shows how to setup blender to be able to import assets. The example does show importing a head mesh but is the steps used to import any mesh into blender.
<br> Other Tutorials: Ones that don't currently fit a specific category yet or encompass several.
====Other Tutorials:====
Ones that don't currently fit a specific category yet or encompass several.
*[[Guide:Custom_Polymorph|Custom Polymorphing]]
*[[Guide:Custom_Polymorph|Custom Polymorphing]]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's YouTube tutorials]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's YouTube tutorials]

Revision as of 18:10, 21 December 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

Tutorials

Tutorials for BG3 Modding encompass a few categories that we are trying to put together by their category.

  • BG3 Community Library
    • To quote the page "The Community Library is a collaborative effort among members of the modding community to create a common collection of Spells, Scripts, Items, Races, Passives, and more, with the goal of assisting modders in creating new content and keeping their content compatible with similar mods."


  • Sample Templates - Sample templates for several types of mods that should help alongside the below listed tutorials.

General Tutorials

General tutorials for modding BG3, or tutorials that encompass multiple categories.

First and foremost you want to unpack the game files to start modding.

Creating PAK mods

  • Understanding Mod Folder Structure
    • before going into making pak mods it is good to know how their structure works.
  • Working with LSX files ( example with Progressions.lsx )
    • a good guide to get use to the setup of the lsx files the game uses.
  • Creating your Meta.lsx by Padme4000
    • This tutorial goes through the process of making your meta.lsx which pak mods use to tell the game their name, their identifier and what version of the mod it is. For mod managers these allow you to move the mod around in the load order. Generally most mods will need one to be able to be installed and work.
  • Dependencies
    • This is only really required if you need to reference assets in another mod, or when you have trouble loading in a vanilla asset.
  • Hotloading
    • This is really good to know whether you can hotload to check edits to your mod while the game is still running.
  • Packaging Mods for install
    • When your mod is ready to go you will want to pack your mod ready for you and your users to install it.

Mesh Related

Other Tutorials:

Ones that don't currently fit a specific category yet or encompass several.

Character Creation Tutorials

Character creation tutorials is in reference to tutorials that touch on things that edit things to do with characters. Either Tavs or NPCs

Creating Hair Mods

Adding your hair as a new asset to the game

Once you have your meshes setup these guides will help you add it to the game as a new asset.

Creating Head Mods

Tav Specific Character Creation Tutorials

Creating Mods for Armour/Outfit

Adding your new asset to the game

Learning Blender

These tutorials are not directly BG3-related, but are a great stepping stone into using Blender and working with meshes.

Texture-Related Tutorials

Texturing is usually applied on top of a mesh to make it appear a certain way.

VFX-Related Tutorials

Visual Effects-related tutorials.

Creating Custom Visual Effects in-depth guide by ImmortalRDI

Scripting Tutorials