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Find Familiar: Difference between revisions

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=== {{Icon|Find Familiar Imp Icon.webp}} Conjured Imp ===
=== {{Icon|Find Familiar Imp Icon.webp}} Conjured Imp ===


[[File:Imp Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of an imp that can fly, turn invisible, and [[Sting]] enemies, you gain {{SAI|Claws (Imp)|Claws}}, {{SAI|Invisibility (Imp)|Invisibility}}, and {{SAI|Sting}}.
[[File:Imp Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of an imp that can fly, turn invisible, and [[Sting]] enemies, you gain {{SAI|Claws (Imp)|Claws}}, {{SAI|Invisibility (Imp)|Invisibility}}, and {{SAI|Sting}}. Imps are immune to fire and poison damage.


''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
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=== {{Icon|Find Familiar Quasit Icon.webp}} Conjured Quasit ===
=== {{Icon|Find Familiar Quasit Icon.webp}} Conjured Quasit ===


[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}.
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}. Quasits are immune to poison damage.  


''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
''Available only to [[Warlock#Level 3|Level 3]] Warlocks through Pact Boons.''
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=== {{Icon|Find Familiar Cheeky Quasit Icon.webp}} [[Shovel (Familiar)|Shovel]] ===
=== {{Icon|Find Familiar Cheeky Quasit Icon.webp}} [[Shovel (Familiar)|Shovel]] ===


[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summons a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}.  
[[File:Quasit Familiar Portrait.png|frameless|upright=1.5|left]] Summon a familiar with the form of a quasit that can turn invisible and [[Scare]] enemies, you gain {{SAI|Claws (Quasit)|Claws}}, {{SAI|Invisibility (Quasit)|Invisibility}}, and {{SAI|Scare}}. Quasits are immune to poison damage. 


[[Shovel (Familiar)|Shovel]] can be spoken to while summoned.
[[Shovel (Familiar)|Shovel]] can be spoken to while summoned.

Revision as of 14:49, 31 December 2023

Find Familiar Cat.webp

Find Familiar is a level 1 conjuration spell. This spell allows spellcasters to conjure a fey familiar that can aid them in combat or world exploration.

Description

Summon a familiar, a fey spirit that takes an animal form of your choosing

Properties

Cost
Action + Level 1 Spell Slot
Details
 Range: 18 m / 60 ft
Ritual
Recharge: Short rest

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Feats:

Notes

  • The raven is the only standard familiar given a specific name: "Quothe". This is a reference to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven").
  • All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like Shovel and Scratch, the Raven Gloves spell Summon Quothe the Raven Summon Quothe the Raven, and the additional options granted to a Warlock Warlock with Pact of the Chain Pact of the Chain. Casting another version of the spell will dismiss any currently summoned familiar.
  • The Ranger Beast Master feature Summon Companion Summon Companion is separate to Find Familiar, and can be cast at the same time.

Variants

Select variant:

Variants exclusive to Pact of the Chain Pact of the Chain:

Special separate variants of this spell that can only summon one specific creature:

List of summoned familiars

Find Familiar Cat Icon.webp Conjured Cat

Cat Familiar Portrait.png
Summon a cat familiar that can Meow to distract your enemies, you gain Claws Claws and Meow Meow.

STR

6
(-2)

DEX

15
(+2)

CON

10

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

12

Find Familiar Crab Icon.webp Conjured Crab

Crab Familiar Portrait.png
Summon a crab familiar that can slow enemies with its Crippling Pinch, you gain Maiming Pinch Maiming Pinch.

STR

2
(-4)

DEX

11

CON

10

INT

1
(-5)

WIS

8
(-1)

CHA

2
(-4)

HP Icon.png Hit Points

2

Creature AC Icon.png Armour Class

11

Find Familiar Frog Icon.webp Conjured Frog

Frog Familiar Portrait.png
Summon a frog familiar who can spread its Bufotoxin to enemies, you gain Bufotoxin Bufotoxin.

STR

1
(-5)

DEX

13
(+1)

CON

8
(-1)

INT

1
(-5)

WIS

8
(-1)

CHA

3
(-4)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

12

Find Familiar Rat Icon.webp Conjured Rat

Rat Familiar Portrait.png
Summon a rat familiar with an Infectious Bite, you gain Infectious Bite Infectious Bite.

STR

2
(-4)

DEX

11

CON

9
(-1)

INT

2
(-4)

WIS

10

CHA

4
(-3)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

10

Find Familiar Raven Icon.webp Quothe

Raven Familiar Portrait.png
Summon a raven familiar that can Blind enemies with its beak, you gain Beak Attack Beak Attack and Rend Vision Rend Vision.

Quothe can also be summoned via Summon Quothe the Raven Summon Quothe the Raven

STR

2
(-4)

DEX

14
(+2)

CON

8
(-1)

INT

2
(-4)

WIS

12
(+1)

CHA

6
(-2)

HP Icon.png Hit Points

1

Creature AC Icon.png Armour Class

12

Find Familiar Spider Icon.webp Conjured Spider

Spider Familiar Portrait.png
Summon a spider familiar with a poisonous Bite, you gain Bite Bite.

STR

6
(-2)

DEX

8
(-1)

CON

6
(-2)

INT

8
(-1)

WIS

4
(-3)

CHA

4
(-3)

HP Icon.png Hit Points

6

Creature AC Icon.png Armour Class

9

Find Familiar Imp Icon.webp Conjured Imp

Imp Familiar Portrait.png
Summon a familiar with the form of an imp that can fly, turn invisible, and Sting enemies, you gain Claws Claws, Invisibility Invisibility, and Sting Sting. Imps are immune to fire and poison damage.

Available only to Level 3 Warlocks through Pact Boons.

STR

6
(-2)

DEX

17
(+3)

CON

13
(+1)

INT

11

WIS

12
(+1)

CHA

14
(+2)

HP Icon.png Hit Points

10

Creature AC Icon.png Armour Class

13

Find Familiar Quasit Icon.webp Conjured Quasit

Quasit Familiar Portrait.png
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain Claws Claws, Invisibility Invisibility, and Scare Scare. Quasits are immune to poison damage.

Available only to Level 3 Warlocks through Pact Boons.

STR

5
(-3)

DEX

17
(+3)

CON

10

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

7

Creature AC Icon.png Armour Class

13

Find Familiar Cheeky Quasit Icon.webp Shovel

Quasit Familiar Portrait.png
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain Claws Claws, Invisibility Invisibility, and Scare Scare. Quasits are immune to poison damage.

Shovel can be spoken to while summoned.

Available by using or scribing the Scroll of Summon Quasit found in the Apothecary's Cellar. For more information on acquisition see: Acquiring Shovel.

STR

5
(-3)

DEX

17
(+3)

CON

10

INT

7
(-2)

WIS

10

CHA

10

HP Icon.png Hit Points

7

Creature AC Icon.png Armour Class

13

Find Familiar Boo Icon.webp Boo

Boo Familiar Portrait.png
Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain Bite Bite.

Only Minsc may summon Boo.

STR

10

DEX

20
(+5)

CON

10

INT

6
(-2)

WIS

12
(+1)

CHA

6
(-2)

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

20

Find Familiar Scratch Icon.webp Scratch

Scratch Familiar Portrait.png
Summon the best boy. Scratch's keen nose can discover many things hidden around the world, you gain Bite Bite, and Help Help. Death of the summoned Scratch does not affect Camp Follower Scratch, and he can be summoned again.

Scratch can not be summoned in camp

Any character with Scratch's Ball can summon Scratch. Scratch will automatically be dismissed if his summoner returns to camp.

STR

13
(+1)

DEX

14
(+2)

CON

12
(+1)

INT

3
(-4)

WIS

12
(+1)

CHA

7
(-2)

HP Icon.png Hit Points

5

Creature AC Icon.png Armour Class

14

Visuals

External links