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Act Three: Difference between revisions

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(→‎Locations: - Added "Lower City")
(Changed formatting for readability and brought it inline with Act 1/2 pages)
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[[File:Chapter 3.webp|right|400px]]
[[File:Chapter 3.webp|right|400px]]
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after the end of [[Act Two]]. It was not available during [[Early Access]].
'''Act Three''' of [[Baldur's Gate 3]] is the final act of the game, taking place as the player arrives at the city of [[Baldur's Gate]] after the end of [[Act Two]]. It was not available during [[Early Access]].
== Summary ==


Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the [[Netherbrain]].
Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the [[Netherbrain]].
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{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
=== Main quests ===
=== Main quests ===
{{SpoilerBox|act=3|
{{div col}}
{{div col}}
* [[Get Orin's Netherstone]]
* [[Get Orin's Netherstone]]
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**[[Control the Elder Brain]]
**[[Control the Elder Brain]]
{{div col end}}
{{div col end}}
 
}}
==Companion quests==
===Companion quests===
*[[Shadowheart]] ([[Daughter of Darkness]])
*[[Shadowheart]] ([[Daughter of Darkness]])
*[[Karlach]] ([[Our Fiery Friend]])
*[[Karlach]] ([[Our Fiery Friend]])
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*[[Gale]] ([[The Wizard of Waterdeep]])
*[[Gale]] ([[The Wizard of Waterdeep]])


== Personal quests==
=== Personal quests===
* [[Embrace Your Potential]]
* [[Embrace Your Potential]]
* [[Help Your Protector]]
* [[Help Your Protector]]
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* [[Deal with the Devil]]
* [[Deal with the Devil]]


==Side quests==
===Side quests===
{{SpoilerBox|act=3|
{{div col}}
{{div col}}
* [[Rescue the Grand Duke]]
* [[Rescue the Grand Duke]]
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* [[Find a way into Wyrm's Rock fortress]]
* [[Find a way into Wyrm's Rock fortress]]
{{div col end}}
{{div col end}}
 
}}
==Locations==
==Locations==
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
{{Hatnote|Main article: [[List of locations#Act Three|Act Three locations]]}}
Act Three begins at the [[Campsite|camp]] location Wyrm's Lookout, then with a trip to the [[Astral Plane]]. After resting, [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
Act Three begins at the [[Campsite|camp]] location Wyrm's Lookout, then with a trip to the [[Astral Plane]]. After resting, [[Baldur's Gate]] proper is reached, consisting of [[Rivington]] and [[Wyrm's Crossing]], then the [[Lower City]], [[Lower City Sewers]] and [[Undercity Ruins]]. The final stages of Act Three take place in the [[Upper City]], an area not accessible otherwise.
{{clear}}


=== Rivington ===
=== Rivington ===
[[File:Rivington.jpg|200px|thumb|Aerial view of Rivington]]
{{Hatnote|Main article: [[Rivington]]}}
{{Hatnote|Main article: [[Rivington]]}}
Rivington is the southern-most district of Baldur's Gate. Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].
Rivington is the southern-most district of Baldur's Gate. Within Rivington, the [[Circus of the Last Days]], [[Open Hand Temple]] and [[Gur Camp]] can be found, as well as the places of business; [[Rivington General]] and [[Sword Coast Couriers]].


A refugee camp is set up with a nearby [[Requisitioned Barn]] which is taking donations.  
A refugee camp is set up with a nearby [[Requisitioned Barn]] which is taking donations.  
{{clear}}


=== Wyrm's Crossing ===
=== Wyrm's Crossing ===
[[File:Wyrm's Crossing Side.jpg|200px|thumb|]]
{{Hatnote|Main article: [[Wyrm's Crossing]]}}
{{Hatnote|Main article: [[Wyrm's Crossing]]}}
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past [[Wyrm's Rock Fortress]] where [[Lord Enver Gortash]] is being inaugurated.
{{clear}}


=== Lower City ===
=== Lower City ===
[[File:Lower City.jpg|200px|thumb|The mercantile hub and southernmost region of the port-side city of Baldur's Gate]]
{{Hatnote|Main article: [[Lower City]]}}
{{Hatnote|Main article: [[Lower City]]}}
The Lower City is a large area containing many sub-areas, such as the [[Elfsong Tavern]], the [[Steel Watch Foundry]] and the [[Sorcerous Sundries]]. It's many streets and alleys hide various secrets and NPCs to discover, as well as entrances to the [[Lower City Sewers]].
The Lower City is a large area containing many sub-areas, such as the [[Elfsong Tavern]], the [[Steel Watch Foundry]] and the [[Sorcerous Sundries]]. It's many streets and alleys hide various secrets and NPCs to discover, as well as entrances to the [[Lower City Sewers]].
It is accessed after passing through [[Wyrm's Rock Fortress]].
It is accessed after passing through [[Wyrm's Rock Fortress]].
{{clear}}


=== Lower City Sewers and Undercity Ruins ===
=== Lower City Sewers and Undercity Ruins ===
[[File:Undercity Ruins.jpg|200px|thumb|The main area of the undercity ruins]]
{{Hatnote|Main article: [[Lower City Sewers]], [[Undercity Ruins]]}}
{{Hatnote|Main article: [[Lower City Sewers]], [[Undercity Ruins]]}}
The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to [[The Guild]] at their [[Guildhall]], as well as many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]]. Connecting to the sewers is the Undercity Ruins, home to the [[Cult of Bhaal]].
The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to [[The Guild]] at their [[Guildhall]], as well as many sewer dwellers and [[Cult of Bhaal|Bhaal Cultists]]. Connecting to the sewers is the Undercity Ruins, home to the [[Cult of Bhaal]].
{{clear}}

Revision as of 02:43, 15 December 2023

Template:Up to date
Chapter 3.webp

Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after the end of Act Two. It was not available during Early Access.

Summary

Act Three concludes many companion stories and the main quest-line of the game. The centre conflict taking place is the retrieval of the remaining Netherstones, and the defeat of the Netherbrain.

Quests

Main article: Act Three quests

Main quests

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Companion quests

Personal quests

Side quests

Locations

Main article: Act Three locations

Act Three begins at the camp location Wyrm's Lookout, then with a trip to the Astral Plane. After resting, Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.

Rivington

Aerial view of Rivington
Main article: Rivington

Rivington is the southern-most district of Baldur's Gate. Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.

A refugee camp is set up with a nearby Requisitioned Barn which is taking donations.

Wyrm's Crossing

Wyrm's Crossing Side.jpg
Main article: Wyrm's Crossing

Wyrm's Crossing is a double-bridge structure spanning the Chionthar river. Many shops and businesses can be found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Lord Enver Gortash is being inaugurated.

Lower City

The mercantile hub and southernmost region of the port-side city of Baldur's Gate
Main article: Lower City

The Lower City is a large area containing many sub-areas, such as the Elfsong Tavern, the Steel Watch Foundry and the Sorcerous Sundries. It's many streets and alleys hide various secrets and NPCs to discover, as well as entrances to the Lower City Sewers. It is accessed after passing through Wyrm's Rock Fortress.

Lower City Sewers and Undercity Ruins

The main area of the undercity ruins

The Lower City Sewers can be accessed through a few points in the Lower City. This area is home to The Guild at their Guildhall, as well as many sewer dwellers and Bhaal Cultists. Connecting to the sewers is the Undercity Ruins, home to the Cult of Bhaal.