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Water Whip: Pull: Difference between revisions

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| summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to deal damage and pull a target towards them.
| summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to deal damage and pull a target towards them.
| cost = action, ki:2
| cost = action, ki:2
| damage = amount:3d10, type: Bludgeoning
| damage = 3d10
| damage type = Bludgeoning
| range m = 9
| range m = 9
| save = DEX
| save = DEX
| save dc = weapon action
| higher levels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| variant of = Water Whip
| variant of = Water Whip
| notes =
| notes =
}}
}}

Revision as of 23:32, 26 December 2023

Water Whip Pull.webp

Water Whip: Pull is an Action that allows a Way of the Four Elements Way of the Four Elements to deal damage and pull a target towards them.

Description

Use the water whip to pull the target towards you.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / {{{range ft}}} ft
DEX Save (Weapon action DC)

At Higher Levels

At level 9, its damage dice increases by one.
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

How to learn

This action is a variation of:
Water Whip Water Whip