Ad placeholder
Rage: Tiger Heart: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) (Fixed class learns) |
||
Line 25: | Line 25: | ||
| condition2 = Rage Impeded | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | | condition2 duration = Permanent | ||
| class learns at level | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 23:09, 21 December 2023
Template:Up to date
Rage: Tiger Heart is a Bonus Action. This ability allows them to use their tiger-like anger to increase their jump distance.
Description
Go into a Rage that empowers your leaps.
You can use
, and your jump distance increases by 4.5 m / 15 ft.Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.
Condition: Rage: Tiger Heart
Duration: 10 turns
- Jump distance increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart