Ad placeholder
Charge (Minotaur): Difference between revisions
Jump to navigation
Jump to search
Jswiderski (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) m (Add warnings) |
||
Line 4: | Line 4: | ||
'''Charge''' is a class action available to [[Minotaur]]s that allows them to charge forward, push foes and leave them {{cond|Prone}}. | '''Charge''' is a class action available to [[Minotaur]]s that allows them to charge forward, push foes and leave them {{cond|Prone}}. | ||
| description = Charge forward, attacking all enemies in the way, pushing them back {{distance|m=2|ft=7}} and possibly knocking them {{Cond|Prone}}. | | description = Charge forward, attacking all enemies in the way, pushing them back {{distance|m=2|ft=7}} and possibly knocking them {{Cond|Prone}}. | ||
| warning = Doesn't provoke Opportunity Attacks. | |||
Doesn't provoke | |||
| cost = action, movement | | cost = action, movement | ||
| damage = amount:4d8+4, type:Piercing | | damage = amount:4d8+4, type:Piercing |
Revision as of 11:32, 22 December 2023
Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
Description
Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 4d8 + 4 (8~36) Piercing
- Details:
- Attack roll
- Range: 12 m / 40 ft
- Recharge: per turn
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Minotaur