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Water Whip: Pull: Difference between revisions

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| range m = 9
| range m = 9
| save = DEX
| save = DEX
| higherlevels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| higher levels = At level 9, its damage dice increases by one. {{DamageInfo|4d10|Bludgeoning}}
| variant of = Water Whip
| variant of = Water Whip
| notes =
| notes =
}}
}}

Revision as of 08:04, 9 December 2023

Water Whip Pull.webp

Water Whip: Pull is an Action that allows a Way of the Four Elements Way of the Four Elements to deal damage and pull a target towards them.

Description

Use the water whip to pull the target towards you.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / {{{range ft}}} ft
DEX Save

At Higher Levels

At level 9, its damage dice increases by one.
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

How to learn

This action is a variation of:
Water Whip Water Whip