Template:Weapon action page: Difference between revisions
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{{#if: {{{cost|}}} | | {{#if: {{{cost|}}} | | ||
<dt> Cost:</dt> | <dt> Cost:</dt> | ||
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}}</dd> | <dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}} </dd> | ||
}} {{#if: {{{hit cost|}}} | | }} {{#if: {{{hit cost|}}} | | ||
<dt> Cost on hit:</dt> | <dt> Cost on hit:</dt> | ||
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}</dd> | <dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}} </dd> | ||
}} {{#if: {{{damage|}}} | | }} {{#if: {{{damage|}}} | | ||
<dt> Damage: | <dt> Damage:</dt> | ||
{{#if: {{{save effect|}}} | | {{#if: {{{save effect|}}} | | ||
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} | | <dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} </dd> | | ||
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} | <dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd> | ||
}}}} {{#if: {{{extra damage|}}} | | }}}} {{#if: {{{extra damage|}}} | | ||
<dt> Extra damage: | <dt> Extra damage:</dt> | ||
{{#if: {{{extra damage con|}}} | | {{#if: {{{extra damage con|}}} | | ||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} | | <dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} </dd> | | ||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}} | <dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}} </dd> | ||
}}}} {{#if: {{{extra damage 2|}}} | | }}}} {{#if: {{{extra damage 2|}}} | | ||
{{#if: {{{extra damage con 2|}}} | | {{#if: {{{extra damage con 2|}}} | | ||
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} | | <dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} </dd> | | ||
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}} | <dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}} </dd> | ||
}}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} | | }}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} | | ||
<dt> Details: <!-- If you add any more details below, remember to expand the list above too. --> | <dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. --> | ||
{{#if: {{{attack roll|}}} | | {{#if: {{{attack roll|}}} | | ||
<dd> {{Attack Roll}} | <dd> {{Attack Roll}} </dd> | ||
}} {{#if: {{{save|}}} | | }} {{#if: {{{save|}}} | | ||
<dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}} | <dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}} </dd> | ||
}} {{#if: {{{range m|}}} {{{range ft|}}} | | }} {{#if: {{{range m|}}} {{{range ft|}}} | | ||
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} | <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | ||
}} {{#if: {{{range|}}} | | }} {{#if: {{{range|}}} | | ||
<dd> {{Range | {{{range | {{{range}}} }}} }} | <dd> {{Range | {{{range | {{{range}}} }}} }} </dd> | ||
}} {{#if: {{{aoe|}}} | | }} {{#if: {{{aoe|}}} | | ||
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} | <dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd> | ||
}} {{#if: {{{duration|}}} | | }} {{#if: {{{duration|}}} | | ||
<dd> {{Duration | {{{duration}}} }} | <dd> {{Duration | {{{duration}}} }} </dd> | ||
}} {{#if: {{{recharge|}}} | | }} {{#if: {{{recharge|}}} | | ||
<dd> {{Recharge | {{{recharge}}} }} | <dd> {{Recharge | {{{recharge}}} }} </dd> | ||
}} | }} | ||
}} | }} | ||
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</div> | </div> | ||
}} [[Category:Weapon actions]]</includeonly><noinclude> | }} {{#switch: {{{this is an example|}}} | ||
| yes = | |||
| #default = {{#if: {{{cost|}}} | | [[Category:Free actions]]}} | |||
[[Category:Weapon actions]] {{#cargo_store: _table = weapon_actions | |||
| name = {{#lvar:name}} | |||
| image = {{#lvar:image}} | |||
| icon = {{#lvar:icon}} | |||
| action_type = {{{cost|}}} | |||
| attack_roll = {{{attack roll|no}}} | |||
| duration = {{{duration|0}}} | |||
| range_ft = {{{range ft|0}}} | |||
| range_m = {{{range m|0}}} | |||
| condition_name = {{{condition|}}} | |||
| condition_duration = {{{condition duration|0}}} | |||
}} | |||
}}</includeonly><noinclude> | |||
Examples follow. | Examples follow. | ||
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| recharge = String | | recharge = String | ||
}} | }} | ||
</noinclude | </noinclude> | ||
Revision as of 22:58, 8 December 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
Duration: 2 turns
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Extra damage:
- 1d6 (1~6) Slashing
- Details:
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Conditions
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.
Description
Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
- Cost:
- (ERROR: Use
movement m
ormovement ft
.)Movement - Details:
- Duration: 1 turn
- Recharge: Short rest
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
- Cost:
- Reaction
Zephyr Flash
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Properties
- Cost:
- Action
- Cost on hit:
- Bonus action
- Damage:
- 6d8 (6~48) Thunder (Dexterity save to halve)
- Details:
- Dexterity saving throw
- Range: 12 m / 40 ft
- Recharge: Short rest
Conditions
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
Profane Scourge
Profane Scourge is a weapon action granted by The Undead Bane.
Description
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6SlashingDRS damage and possibly it.
Properties
- Cost:
- Action + Bonus action
- Damage:
- Normal weapon damage
- Extra damage:
- 2d6 (2~12) Slashing (conditional)
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
This template defines the table "weapon_actions". This table has not been created yet.