Template:Weapon action page: Difference between revisions

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{{#if: {{{cost|}}} |
{{#if: {{{cost|}}} |
<dt> Cost:</dt>
<dt> Cost:</dt>
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}}</dd>
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}} </dd>
}} {{#if: {{{hit cost|}}} |
}} {{#if: {{{hit cost|}}} |
<dt> Cost on hit:</dt>
<dt> Cost on hit:</dt>
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}</dd>
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}} </dd>
}} {{#if: {{{damage|}}} |
}} {{#if: {{{damage|}}} |
<dt> Damage:
<dt> Damage:</dt>
{{#if: {{{save effect|}}} |
{{#if: {{{save effect|}}} |
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} |
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} | save = {{{save|}}} | save effect = {{{save effect|}}} }} </dd> |
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }}
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} </dd>
}}}} {{#if: {{{extra damage|}}} |
}}}} {{#if: {{{extra damage|}}} |
<dt> Extra damage:
<dt> Extra damage:</dt>
{{#if: {{{extra damage con|}}} |
{{#if: {{{extra damage con|}}} |
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} |
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} | con }} </dd> |
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}}
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}}}} </dd>
}}}} {{#if: {{{extra damage 2|}}} |
}}}} {{#if: {{{extra damage 2|}}} |
{{#if: {{{extra damage con 2|}}} |
{{#if: {{{extra damage con 2|}}} |
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} |
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} | con }} </dd> |
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}}
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}}}} </dd>
}}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} |
}}}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} |
<dt> Details: <!-- If you add any more details below, remember to expand the list above too. -->
<dt> Details:</dt> <!-- If you add any more details below, remember to expand the list above too. -->
{{#if: {{{attack roll|}}} |
{{#if: {{{attack roll|}}} |
<dd> {{Attack Roll}}
<dd> {{Attack Roll}} </dd>
}} {{#if: {{{save|}}} |
}} {{#if: {{{save|}}} |
<dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}}
<dd> {{SavingThrow|{{{save}}}|dc={{{save dc|}}}}} </dd>
}} {{#if: {{{range m|}}} {{{range ft|}}} |
}} {{#if: {{{range m|}}} {{{range ft|}}} |
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd>
}} {{#if: {{{range|}}} |
}} {{#if: {{{range|}}} |
<dd> {{Range | {{{range | {{{range}}} }}} }}
<dd> {{Range | {{{range | {{{range}}} }}} }} </dd>
}} {{#if: {{{aoe|}}} |
}} {{#if: {{{aoe|}}} |
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }}
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd>
}} {{#if: {{{duration|}}} |
}} {{#if: {{{duration|}}} |
<dd> {{Duration | {{{duration}}} }}
<dd> {{Duration | {{{duration}}} }} </dd>
}} {{#if: {{{recharge|}}} |
}} {{#if: {{{recharge|}}} |
<dd> {{Recharge | {{{recharge}}} }}
<dd> {{Recharge | {{{recharge}}} }} </dd>
}}
}}
}}
}}
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</div>
</div>


}} [[Category:Weapon actions]]</includeonly><noinclude>
}} {{#switch: {{{this is an example|}}}
| yes =
| #default = {{#if: {{{cost|}}} | | [[Category:Free actions]]}}
[[Category:Weapon actions]] {{#cargo_store: _table = weapon_actions
| name = {{#lvar:name}}
| image = {{#lvar:image}}
| icon = {{#lvar:icon}}
| action_type = {{{cost|}}}
| attack_roll = {{{attack roll|no}}}
| duration = {{{duration|0}}}
| range_ft = {{{range ft|0}}}
| range_m = {{{range m|0}}}
| condition_name = {{{condition|}}}
| condition_duration = {{{condition duration|0}}}
}}
}}</includeonly><noinclude>
Examples follow.
Examples follow.


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| recharge = String
| recharge = String
}}
}}
</noinclude><includeonly>{{#switch: {{{this is an example|}}}
</noinclude>
| yes =
| #default = {{#cargo_store: _table = weapon_actions
| name = {{#lvar:name}}
| image = {{#lvar:image}}
| icon = {{#lvar:icon}}
| action_type = {{{cost|}}}
| attack_roll = {{{attack roll|no}}}
| duration = {{{duration|0}}}
| range_ft = {{{range ft|0}}}
| range_m = {{{range m|0}}}
| condition_name = {{{condition|}}}
| condition_duration = {{{condition duration|0}}}
}}
}}</includeonly>

Revision as of 22:58, 8 December 2023

Examples follow.

Piercing Strike

Piercing Strike.webp

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Gargantuan Cleave

Gargantuan Cleave.webp

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Cost:
Action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing
Details:
Attack roll
AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest

Pommel Strike

Pommel Strike.webp

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Cost:
Bonus action
Damage:
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Conditions

Dazed Dazed

Duration: 2 turns

Constitution saving throw

Brace (Melee)

Brace Melee.webp

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

Cost:
(ERROR: Use movement m or movement ft.)Movement
Details:
Duration: 1 turn
Recharge: Short rest

Tenacity

Tenacity.webp

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Cost:
Reaction

Zephyr Flash

Zephyr Flash.webp

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Properties

Cost:
Action
Cost on hit:
Bonus action
Damage:
D8 Thunder.png 6d8 (6~48) Damage TypesThunder (Dexterity save to halve)
Details:
Dexterity saving throw
 Range: 12 m / 40 ft
Recharge: Short rest

Conditions

Bleeding Bleeding

Duration: 3 turns

Dexterity saving throw

Profane Scourge

Profane Scourge.webp

Profane Scourge is a weapon action granted by The Undead Bane.

Description

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.

Properties

Cost:
Action + Bonus action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 2d6 (2~12) Damage TypesSlashing (conditional)
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Bane Bane

Duration: 3 turns

Strength saving throw


This template defines the table "weapon_actions". This table has not been created yet.