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Thunderous Smite: Difference between revisions
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HiddenDragon (talk | contribs) m (Updated save field) |
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| hit cost = bonus, spell1 | | hit cost = bonus, spell1 | ||
| damage = weapon | | damage = weapon | ||
| damage type = Weapon | |||
| extra damage = 2d6 | | extra damage = 2d6 | ||
| extra damage type = Thunder | | extra damage type = Thunder | ||
| save = STR | |||
| range = weapon | | range = weapon | ||
| condition = prone | | condition = prone | ||
Line 22: | Line 24: | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = Strength | | condition save = Strength | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = |
Revision as of 17:48, 3 January 2024
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d6 (2~12) Thunder
- Details
- Attack roll
- STR Save
- Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)