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Shillelagh: Difference between revisions
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(Corrected links to Quarterstaves and Clubs (Weapon Categories) instead of individual weapons in those categories) Tags: Mobile edit Mobile web edit |
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| description = {{Prereq|Quarterstaff or Club Required.}} | | description = {{Prereq|Quarterstaff or Club Required.}} | ||
Your [[ | Your [[Quarterstaves|staff]] or [[Clubs|club]] becomes magical: it deals {{DieIcon|d8|Physical}} {{DamageText|1d8 + [[Ability Score Modifier|Wisdom Modifier]]|Bludgeoning}} damage, and uses your [[Ability Score Modifier|Spellcasting Ability]] for {{Attack Roll}}s. | ||
| cost = bonus | | cost = bonus | ||
| attack roll = | | attack roll = |
Revision as of 01:29, 30 November 2023
Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.
Description
Quarterstaff or Club Required.
Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Properties
- Cost
- Bonus action
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shillelagh
Duration: 10 turns
Creature's weapon is magical and deals 1d8Bludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.
How to learn
External Links
- Shillelagh on the Forgotten Realms Wiki