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Magic Weapon: Difference between revisions

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| school = Transmutation
| school = Transmutation
| ritual =  
| ritual =  
| classes = Paladin, Wizard, War Domain, Arcane Trickster, Eldritch Knight
| classes = Paladin, Wizard
| class learns at level 3 = Wizard, War Domain
| class learns at level 3 = Wizard, War Domain:Domain Spell
| class learns at level 5 = Paladin
| class learns at level 5 = Paladin
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| class learns at level 8 = Arcane Trickster, Eldritch Knight
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| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| summary = This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| description = Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to {{Attack Roll}}s and [[Damage Roll]]s.
| action type = action
| cost = action, spell2
| attack roll =  
| attack roll =  
| damage =  
| damage =  

Revision as of 19:39, 27 November 2023

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Magic Weapon.webp

Magic Weapon is a level 2 transmutation spell. This spell allows spellcasters to infuse a weapon with arcane energy, making it magical.

Description

Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack rolls and Damage Rolls.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Casting this spell using a 4th or 5th level Spell Slot will increase the bonus by 2, and a 6th level Spell Slot will increase it by 3.

Condition: Magic Weapon

Magic Weapon Magic Weapon

Duration: Until Long rest

How to learn

Classes:

Notes

  • The bonus to attack and damage from Magic Weapon does stack with inherent enchantments on weapons.

Visuals

External Links