Ad placeholder
Champion: Difference between revisions
Jump to navigation
Jump to search
Jswiderski (talk | contribs) m (→Level 10) |
HiddenDragon (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
=== Level 3 === | === Level 3 === | ||
* '''{{SAI|Improved Critical Hit}}:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
=== Level 7 === | === Level 7 === | ||
* '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}. | * '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}. | ||
* '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | * '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | ||
Line 21: | Line 19: | ||
=== Level 10 === | === Level 10 === | ||
Choose 1 additional [[Fighting Style|fighting style]]: | |||
* '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks. | * '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks. | ||
* '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]]. | * '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]]. |
Revision as of 09:42, 15 December 2023
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
You approach the complex problems posed by combat with one distinctly effective solution - you hit those problems, really quite hard.
Champion is a subclass of that focuses entirely on passive improvements.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
- : The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Level 7
- : You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by 3 m / 10 ft.
- Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in. : You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your
Level 10
Choose 1 additional fighting style:
- : You gain a +2 bonus to Ranged Weapon Attacks.
- Armour Class while wearing Armour. : You gain a +1 bonus to
- : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Handed melee weapon, that die is rerolled once. : When you roll a 1 or 2 on a damage die for an attack with a
- Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) : When you have a
- Ability Modifier to the damage of the attack. : When you make an offhand attack, you can add your
External Links
- Champion on the Forgotten Realms Wiki